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Bandit Mercenary Boss

The bestiary / creature

Bandit Mercenary Boss

A seasoned fighter commanding the mercenaries from within the fort, disciplined compared to the forest rabble.
74
Base combat level
2000
Health
1
Variants
Slash, Fire
Lowest armour
No
Members
Bandit Camp
Location
Bandit Mercenary Boss

Stats

27
Attack
27
Defence
1
Archery
20
Evasion
1
Magic
27
Warding
2,000
Health
60
Quick damage
75
Heavy damage
120
Mystical damage
3
Attack speed
0
Pierce accuracy
75
Slash accuracy
0
Fire accuracy
0
Ice accuracy
120
Lightning accuracy
220
Attack range
250
Movement speed
60
Pierce Armour
30
Slash Armour
30
Fire Armour
50
Ice Armour
50
Lightning Armour

Loot table

Bandit Mercenary Boss

Drop rate is the percentage shown by the game's loot table.

Rare reward rates change with collection history.

Loot details

ItemAmountDrop rate (%)Min. rollsMax. rollsNoted
Coins100–20055.24912No
Coins3005.52512No
Mud Root416.57512Yes
Large Vial5–1016.57512Yes
Bass3–65.52512Yes
Steel Sword10.55212No
Dwarven Pickaxe1511No

Drop rate is the percentage shown by the game's loot table. Rare drop rates change with collection history.

Group fights: each extra player adds 70% boss HP and a chance at another loot pile, so a duo gets 1 pile plus a 2nd one 70% of the time. Each pile is a full roll of this loot table and goes to one player, picked at random weighted by damage dealt. The same player can win every pile, so getting no loot from a group kill is normal. Loot is not shared with your party, and others can't pick up the untradeable items in a pile they didn't win. Since the October 9 update, the boss health bar shows your Loot Share (your share of total damage, which is your chance to win each pile) and the fight's Loot Rolls (for example 1.8 = 1 pile plus an 80% chance at a 2nd).