v91.8- Major version of Servers and Clients (Steam v91.6 - 07/09/2026
Patch notes are shown in English, as Studio Wildcard published them.
AnnouncementClient
DLC: Dragontopia Day One Content Update
New Tameable Dragon
Lumina
The shadow meets its light. Lumina awakens in Dragontopia.
Umbra / Dragontopia Fixes
Fixed several issues on Umbra’s Dragonhorn
Fixed cases where Umbra’s AI struggled to hit its target
Fixed an issue that caused Umbra to use abilities when using the Spyglass/Tek Binoculars while mounted
Fixed several Gamepad issues with Umbra
Fixed Umbra’s Gamepad Sprint control on the HUD
Fixed Umbra appearing too low when displayed in a Display Case
Fixed Deep Diver milestone not progressing with Umbra
Fixed mindwipe not refunding Dragon Skill Points invested
Fixed Tracked Dragontopia Milestones all disappearing after completing one of them
General Fixes
Fixed inability to craft Cryopods/Cryofridges in Genesis Mission Terminals
Fixed creatures getting stuck in Cryopods after starting the Gauntlet missions
Fixed rain on the Genesis Ocean biome not refilling water stat or containers
Fixed an issue that could sometimes cause foliage interaction not to work correctly on Genesis
Fixed inaccuracies of player location on the Genesis Map
Fixed an issue on Xbox where audio could be lost
Fixed an entitlement issue with paid Cosmetics
Fixed some missing Mission icons in the Mission UI
Adjusted various Genesis Outpost mission text
Fixed issues with HLNA’s Ocean Teleports: NE, N, E, W teleporting to the same island
Fixed some localization issues with HLNA’s reactions
Added some missing HLNA sound cues
Adjusted some of Tides of Fortune’s Skill descriptions to be clearer
Adjusted scatter limits on dreadlocks hairstyle to make dye colors truer on dark hair
Increased Hand Cannon’s damage by 300%
Fixed Hand Cannon having no water interaction when hitting a water surface
Adjusted Grapeshot ammo crafting requirements to be more reasonable
Fixed Corrosive Ship Cannonball not having an icon/name/description
Improved Bounty Board’s map-specific creature whitelisting/blacklisting
Fixed Treasure Map Bottles being lumped with generic loot crates when using the Treasure Hunter skill
Prevented Bio-Grinder from working on mission creatures
Prevented Wisp of Industry skill being activated while seated
Fixed not being able to equip the Shovel when owning Tides of Fortune
Added the Tek Bunker to the Tek Replicator’s inventory
Megachelon Shell can now be grinded for Chitin
Fixed Astrocetus not force-landing when flying above the Lost King’s city in Lost Colony
Palaeoctopus
Improved Palaeoctopus attacks on low-performing servers
Increased melee swing radius on Palaeoctopus swipe attacks
Fixed an issue where Palaeoctopus would have weird targeting after being unclaimed
Bloodstalker
Fixed Bloodstalker not being cloneable
Fixed issue where Bloodstalker would correct its climbing location due to the climbing location being stuck inside terrain
Adjusted Gamepad controls for Bloodstalker's Submerge ability from LB + L3 → LB + RT
More comfortable control to press, and no longer toggles voice as it did in ASE.
Tidepup
Fixed Tidepup not retaining XP once evolving
Fixed missing "Ready To Evolve" VFX on Tidepup if it was activated on your shoulder in first-person view
Fixed shoulder-mounted dino HUD elements overlapping with shoulder-mounted Tidepup
Genesis untameable ocean dino spawners will now not spawn close to shores or in playable underwater areas
Untameable wild creatures are now named “Feral” instead of “Wild” on their floating name
Fixed enemies sometimes spawning clipping the mesh during The Final Test Boss
Hover Skiff
Fixed Hover Skiff’s ramp having no damage overlay
Fixed Hover Skiff damage overlay not displaying correctly
Fixed being unable to build on Hover Skiff sometimes
Fixed Hoverskiff not having a destructible mesh when destroyed
Fixed Ammo Box looking filled visually in some languages
Fixed Hammock Skin being automatically awarded on Tides of Fortune ownership
Fixed an issue with orbit cam rotation when tapping on the Aquarium structure
Revised settings for Aquarium SFX
Skill Tree Menu hotbar highlight will now appear in the appropriate color for that Skill Tree when dragging an active skill
Fixed issues where Lost Colony Activatable skills would cause ghost items to fill the player inventory
Fixed several exploits
Fixed several crashes
Ship Fixes
Optimized & improved ship physics
Improved ship buoyancy
Reduced Sloop’s max speed and steering forced by approximately 10%
Fixed Shipyard not correctly checking for obstruction when placing
Fixed an issue that could cause a docked ship to be destroyed too easily from the Shipyard
Fixed an issue with the Shipyard where ships could teleport to previous dock teleport location when launching
Fixed custom keybindings preventing Ship functionality
Fixed Steam gamepad controls not working with custom KBM keybindings
Fixed Ship Skill: Smokescreen not working against Outpost NPC Pirate Ships
Fixed NPC Pirate Ship’s inventory being accessible
Fixed an issue that caused newly crafted ships to not auto-collect floating cargo
Fixed ships crafted at Shipyard anchored visually and don't unanchor after moving on Singleplayer
Fixed desync that could occur while piloting a ship
Fixed a rare issue that caused structures to appear invisible on ships
Fixed an issue that could prevent snapping structures on top of each other on a ship
Fixed damage overlay not displaying on the ship’s decks correctly
Fixed an issue that could cause the ship’s steering wheel to take damage
Fixed inability to use Soap on ships
Fixed a location near the ladder of ships that could cause you to control the cannons instead of using the ladder
Fixed various Vacuum Compartment incorrect snapping logic
Fixed water post-process not being removed when entering a Vacuum compartment placed in the Genesis Ocean biome
Fixed a jitter that would happen when a player observed a character with armor on an anchored or docked ship
Fixed Ships Ladder Cover not being destroyed when ships go out of replication range
Fixed other tribes being able to steal Outpost mission loot with ships on PVE
Players can now fire the cannons while in first-person view on the ship wheel, for a more immersive experience
Repair resources required are now displayed on the Shipyard’s repair MUW option
The cannon selection pulse has been disabled; the glow indicating selected cannons on ships is now static.
Fixed combat music during ship combat not advancing sometimes
Removed Vehicle HUD tooltip from ships
NPC Pirate Ships and Outpost Towers now target Rafts and can be damaged by player-built Cannons using Regular Cannonballs
Fixed custom-painted structure not displaying correctly with cosmetic mod attached
Fixed Structure cosmetics displaying as black or flickering
Fixed a crash related to mods on PlayStation
Fixed an issue where vehicles could be healed by dino abilities
Performed a one-time cleanup of Feroxes to address an exploit and remove any unintended advantage gained from it.
Raised Brigantine structure limit to 200
Raised Sloop structure limit to 75
Sunucu
DLC: Dragontopia Day One Content Update
New Tameable Dragon
Lumina
The shadow meets its light. Lumina awakens in Dragontopia.
Umbra / Dragontopia Fixes
Fixed several issues on Umbra’s Dragonhorn
Fixed cases where Umbra’s AI struggled to hit its target
Fixed an issue that caused Umbra to use abilities when using the Spyglass/Tek Binoculars while mounted
Fixed several Gamepad issues with Umbra
Fixed Umbra’s Gamepad Sprint control on the HUD
Fixed Umbra appearing too low when displayed in a Display Case
Fixed Deep Diver milestone not progressing with Umbra
Fixed mindwipe not refunding Dragon Skill Points invested
Fixed Tracked Dragontopia Milestones all disappearing after completing one of them
General Fixes
Fixed inability to craft Cryopods/Cryofridges in Genesis Mission Terminals
Fixed creatures getting stuck in Cryopods after starting the Gauntlet missions
Fixed rain on the Genesis Ocean biome not refilling water stat or containers
Fixed an issue that could sometimes cause foliage interaction not to work correctly on Genesis
Fixed inaccuracies of player location on the Genesis Map
Fixed an issue on Xbox where audio could be lost
Fixed an entitlement issue with paid Cosmetics
Fixed some missing Mission icons in the Mission UI
Adjusted various Genesis Outpost mission text
Fixed issues with HLNA’s Ocean Teleports: NE, N, E, W teleporting to the same island
Fixed some localization issues with HLNA’s reactions
Added some missing HLNA sound cues
Adjusted some of Tides of Fortune’s Skill descriptions to be clearer
Adjusted scatter limits on dreadlocks hairstyle to make dye colors truer on dark hair
Increased Hand Cannon’s damage by 300%
Fixed Hand Cannon having no water interaction when hitting a water surface
Adjusted Grapeshot ammo crafting requirements to be more reasonable
Fixed Corrosive Ship Cannonball not having an icon/name/description
Improved Bounty Board’s map-specific creature whitelisting/blacklisting
Fixed Treasure Map Bottles being lumped with generic loot crates when using the Treasure Hunter skill
Prevented Bio-Grinder from working on mission creatures
Prevented Wisp of Industry skill being activated while seated
Fixed not being able to equip the Shovel when owning Tides of Fortune
Added the Tek Bunker to the Tek Replicator’s inventory
Megachelon Shell can now be grinded for Chitin
Fixed Astrocetus not force-landing when flying above the Lost King’s city in Lost Colony
Palaeoctopus
Improved Palaeoctopus attacks on low-performing servers
Increased melee swing radius on Palaeoctopus swipe attacks
Fixed an issue where Palaeoctopus would have weird targeting after being unclaimed
Bloodstalker
Fixed Bloodstalker not being cloneable
Fixed issue where Bloodstalker would correct its climbing location due to the climbing location being stuck inside terrain
Adjusted Gamepad controls for Bloodstalker's Submerge ability from LB + L3 → LB + RT
More comfortable control to press, and no longer toggles voice as it did in ASE.
Tidepup
Fixed Tidepup not retaining XP once evolving
Fixed missing "Ready To Evolve" VFX on Tidepup if it was activated on your shoulder in first-person view
Fixed shoulder-mounted dino HUD elements overlapping with shoulder-mounted Tidepup
Genesis untameable ocean dino spawners will now not spawn close to shores or in playable underwater areas
Untameable wild creatures are now named “Feral” instead of “Wild” on their floating name
Fixed enemies sometimes spawning clipping the mesh during The Final Test Boss
Hover Skiff
Fixed Hover Skiff’s ramp having no damage overlay
Fixed Hover Skiff damage overlay not displaying correctly
Fixed being unable to build on Hover Skiff sometimes
Fixed Hoverskiff not having a destructible mesh when destroyed
Fixed Ammo Box looking filled visually in some languages
Fixed Hammock Skin being automatically awarded on Tides of Fortune ownership
Fixed an issue with orbit cam rotation when tapping on the Aquarium structure
Revised settings for Aquarium SFX
Skill Tree Menu hotbar highlight will now appear in the appropriate color for that Skill Tree when dragging an active skill
Fixed issues where Lost Colony Activatable skills would cause ghost items to fill the player inventory
NPC Pirate Ships and Outpost Towers now target Rafts and can be damaged by player-built Cannons using Regular Cannonballs
Fixed custom-painted structure not displaying correctly with cosmetic mod attached
Fixed Structure cosmetics displaying as black or flickering
Fixed a crash related to mods on PlayStation
Fixed an issue where vehicles could be healed by dino abilities
Performed a one-time cleanup of Feroxes to address an exploit and remove any unintended advantage gained from it.
Fixed several exploits
Fixed several crashes
Ship Fixes
Optimized & improved ship physics
Improved ship buoyancy
Reduced Sloop’s max speed and steering forced by approximately 10%
Fixed Shipyard not correctly checking for obstruction when placing
Fixed an issue that could cause a docked ship to be destroyed too easily from the Shipyard
Fixed an issue with the Shipyard where ships could teleport to previous dock teleport location when launching
Fixed custom keybindings preventing Ship functionality
Fixed Steam gamepad controls not working with custom KBM keybindings
Fixed Ship Skill: Smokescreen not working against Outpost NPC Pirate Ships
Fixed NPC Pirate Ship’s inventory being accessible
Fixed an issue that caused newly crafted ships to not auto-collect floating cargo
Fixed ships crafted at Shipyard anchored visually and don't unanchor after moving on Singleplayer
Fixed desync that could occur while piloting a ship
Fixed a rare issue that caused structures to appear invisible on ships
Fixed an issue that could prevent snapping structures on top of each other on a ship
Fixed damage overlay not displaying on the ship’s decks correctly
Fixed an issue that could cause the ship’s steering wheel to take damage
Fixed inability to use Soap on ships
Fixed a location near the ladder of ships that could cause you to control the cannons instead of using the ladder
Fixed various Vacuum Compartment incorrect snapping logic
Fixed water post-process not being removed when entering a Vacuum compartment placed in the Genesis Ocean biome
Fixed a jitter that would happen when a player observed a character with armor on an anchored or docked ship
Fixed Ships Ladder Cover not being destroyed when ships go out of replication range
Fixed other tribes being able to steal Outpost mission loot with ships on PVE
Players can now fire the cannons while in first-person view on the ship wheel, for a more immersive experience
Repair resources required are now displayed on the Shipyard’s repair MUW option
The cannon selection pulse has been disabled; the glow indicating selected cannons on ships is now static.
Fixed combat music during ship combat not advancing sometimes
Removed Vehicle HUD tooltip from ships
NPC Pirate Ships and Outpost Towers now target Rafts and can be damaged by player-built Cannons using Regular Cannonballs
Raised Brigantine structure limit to 200
Raised Sloop structure limit to 75