New Game Plus
In Phantom Blade Zero a new playthrough is a new Cycle. Enemies that scale with the Cycle are 25 levels higher in each new Cycle, and some Ability Training levels, weapon levels and accessory polish steps need later Cycles.
| Step | What the game shows |
|---|---|
| Confirmation | An even more perilous journey through the Wulin is about to begin. |
| Carry over and reset | Equipment, progression items, Ability Training, and Archives will carry over. |
| Carry over and reset | Quests, maps, Key Items, and remaining days will be reset. |
| Difficulty | The picker offers Pathbreaker, Hellwalker and 66 Days. |
| Prologue | Skip the Prologue and Tutorial? |
An enemy's level is its area level plus its own offsets (at least 1), plus 25 times the Cycle number. The save list shows the Cycle number from the second playthrough on (Cycle: 1); the first playthrough has none. Enemies marked not to level up keep their level.
| Cycle | Levels added |
|---|---|
| First playthrough | 0 |
| Cycle 1 | 25 |
| Cycle 2 | 50 |
| Cycle 3 | 75 |
| Cycle 4 | 100 |
| Cycle 5 | 125 |
| Cycle 6 | 150 |
Ability Training
The three nodes that level up to 30 show a Required Cycles value for each block of 5 levels.
| Levels | Required Cycles |
|---|---|
| 1-5 | 1 |
| 6-10 | 2 |
| 11-15 | 3 |
| 16-20 | 4 |
| 21-25 | 5 |
| 26-30 | 6 |
Weapon level cap
Weapons and Phantom Edges level up to 30. A +N after the weapon's name raises its cap by 5 per step up to +6. The name shows at most +7, and from +6 on the cap stays at 60.
| Shown after the name | Max level |
|---|---|
| Nothing | 30 |
| +1 | 35 |
| +2 | 40 |
| +3 | 45 |
| +4 | 50 |
| +5 | 55 |
| +6 | 60 |
| +7 | 60 |
Accessory polish
Every accessory has up to 6 extra polish steps stored as later-Cycle polish levels; each accessory page lists them.
The game has a separate stock list for new Cycles. Prices are in Remnant Dust; some items have a limit per Cycle.