Linked items
Information
Ranged Weapon
Fire Rate (RPM)
750
Magazine Size
30
Range
68
Durability
100
Kumawink (Passive)
When the weapon hits a target, there is a 25% chance to trigger Bounce. When Bounce hits, triggers a ricochet, dealing 100% of Bounce damage to the target that triggered Bounce. After reloading, can additionally trigger 1 instances of Bounce when Bounce is activated, lasting 6 seconds. Removed upon weapon swap. Bounce damage multiplier +75%, single Bounce target +3.
Keywords
Deals DMG to additional enemies. Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).
<Bullet Effect>
Elemental attributes and damage bonus