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Recent changes
The latest edits across this wiki, newest first.
- FAQ✎ edit · 20d ago · nonolemmsdFAQ: the zombie limit, zombie work, station extensions, refunds and Mass pay corrected
- Perk tree✎ edit · 20d ago · nonolemmsdAnatomy tree: three hidden perks stand apart; Farming: the Farming inspirations give enough notches for 18 points; Sermon writer counts only prayers that can be written
- Pre-order bonus✎ edit · 20d ago · nonolemmsdSteamed Up: its timer, which foods it covers, rounding, and the energy penalty once it ends
- Technologies✎ edit · 20d ago · nonolemmsdReputation gates: not every gate has research before it
- Tech tree✎ edit · 20d ago · nonolemmsdReputation gates: Albert's gate has no research before it; the blue point card no longer names a wrong place for the Study Table
- Tech points✎ edit · 20d ago · nonolemmsdTech points: study totals and blue crafts count only what can be studied and crafted; Study Table and gathering lines corrected
- Money and trading✎ edit · 20d ago · nonolemmsdMoney and trading: how prices move, the Pride payout of the Warehouse crates, order and Mass pay corrected
- Energy and insanity✎ edit · 20d ago · nonolemmsdEnergy and insanity: every insanity source, fights use stamina, the Sauna penalty after Steamed Up, answers list only obtainable items
- Zombies✎ edit · 20d ago · nonolemmsdZombies: the weekly resurrection rule, how the zombie limit is checked, corrected counts
- Graveyard quality✎ edit · 20d ago · nonolemmsdGraveyard quality counts what stands on the modules; Mass pay per point now lists the prayers that can be held
- Game mechanics✎ edit · 20d ago · nonolemmsdWeekly events: the day rules now name their exceptions
- Looter orders✎ edit · 20d ago · nonolemmsdColour techbooks come after Closing the Eastern Floodgate: Part II; Sewer Cleanup I removed from the key sources (it is not in the game).
- Fishing✎ edit · 20d ago · nonolemmsdMaster Rod removed from the rods table (it cannot be obtained).
- World map✎ edit · 20d ago · nonolemmsdBattle markers: which battles share one icon
- Alchemy✎ edit · 20d ago · nonolemmsdWorking mixes and ingredients recounted without Cacao and Firefly, which the laboratory never takes; the Alchemic Powders need no study; a mix brews even an unknown formula.
- Achievements✎ edit · 20d ago · nonolemmsdExact conditions for Back to Life, Patron of merchants, Master Farmer and Merchants' Best Friend.
- Corpses and autopsy✎ edit · 20d ago · nonolemmsdCorpse deliveries set with the Nun on Wrath, when arriving corpses get better, how a Surgeon's Error happens, the Surgeon perk in numbers; Organ Restorer and Organ Randomizer removed (not in the game).
- Church and sermons✎ edit · 20d ago · nonolemmsdThe one-sermon-per-Wrath rule and its Holy Moly! exception, the Prayer for Storms and Harvest Prayer blessings in exact numbers, and that the written prayer is kept.
- Battles✎ edit · 20d ago · nonolemmsdThe first battle's red banner and the one-item rule
- FAQ✎ edit · 20d ago · nonolemmsdBattles and town orders: the one-time exceptions, the Warehouse Cellar and the battles without flags
- The six-day week✎ edit · 20d ago · nonolemmsdThe one-time exceptions: the first battle's red banner and the first visit to the order board
- Quest tree✎ edit · 20d ago · nonolemmsdInflation: what starts it
- Work zones✎ edit · 20d ago · nonolemmsdDebris now lists trees and blockages; Resurrection Lab meter; ways into the underground zones
- World map✎ edit · 20d ago · nonolemmsdRegion cards: basement entrance and where the Town lies
- Quests✎ edit · 20d ago · nonolemmsdCharacter quests: what makes a quest one
- Quest tree✎ edit · 20d ago · nonolemmsdDust in the Kitchen and Safe zone: when their first step is done
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- Town restoration✎ edit · 20d ago · nonolemmsdTown: how many Green Scrolls Linda takes and what each one adds to Town quality
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- Combat✎ edit · 20d ago · nonolemmsdMercenary defense and attack now include their equipment upgrades
- Battles✎ edit · 20d ago · nonolemmsdBattle rules made exact: squad limit, battles without enemy flags, where barricades are built, mercenary defense power and prices