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Long Ranger

/weapons/long-ranger

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ロングレンジャー

Primary

ロングレンジャー

圧倒的な精度と貫通力を誇る。弾を外すということは、何代にも渡って受け継がれてきた匠の顔に泥を塗ることになる。 恥をかかせないように。

Last updated:

In-game
Stats
Category
Primary
Damage
50
Fire rate
1.30 s
DPS
38.5
Magazine
7
Total ammo
56
Shop price
8 credits
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

攻撃速度
+5% × 16 = +80%
装弾数
+10% × 16 = +160%
ダメージ
+5% × 8 = +40%
装備速度
+30% × 3 = +90%
リロード速度
+7.5% × 16 = +120%

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.
Required item: Long Ranger Blueprint

Overview

How it plays

Every shot is a statement about your skill level. The Long Ranger is built for accuracy and piercing shots: one round every 1.3 seconds from a 7-round magazine, so the player who actually aims gets far more out of it than the numbers suggest. The one who doesn't: centuries of craftsmanship, dishonored.

Strategy

Find cover, breathe out, and commit to the shot. Weakspot hits are the whole point. Mindshot makes every weakspot hit explode, and Focus Shot takes 2 seconds off your spell cooldowns per weakspot hit, so both reward the same disciplined playstyle. Consumer is available here too: +25% weapon damage, but reloading wastes whatever is left in the magazine.

Strengths

  • Piercing shots can chain through multiple aligned enemies
  • Mindshot: weakspot hits cause an explosion
  • Focus Shot: every weakspot hit cuts 2 seconds off your spell cooldowns

Weaknesses

  • One shot every 1.3 seconds, so every miss hurts more than usual
  • 7 rounds in the magazine and 56 in reserve
  • No area damage of its own, so wave-clearing depends on piercing alignment
Stat radarComparison

ロングレンジャー versus the top three primary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazineQuad Cylinder: Damage 9Quad Cylinder: DPS 64.3Quad Cylinder: Rate 0.14sQuad Cylinder: Range -Quad Cylinder: Magazine 24Knuckles: Damage 10Knuckles: DPS 20.0Knuckles: Rate 0.50sKnuckles: Range -Knuckles: Magazine 1Minigun: Damage 7Minigun: DPS 7.0Minigun: Rate 1.00sMinigun: Range -Minigun: Magazine 300ロングレンジャー: Damage 50ロングレンジャー: DPS 38.5ロングレンジャー: Rate 1.30sロングレンジャー: Range -ロングレンジャー: Magazine 7
  • ロングレンジャー
  • Minigun
  • Knuckles
  • Quad Cylinder

Damage

ロングレンジャー
50
Minigun
7
Knuckles
10
Quad Cylinder
9

DPS

ロングレンジャー
38.5
Minigun
7.0
Knuckles
20.0
Quad Cylinder
64.3

Fire rate

ロングレンジャー
1.30s
Minigun
1.00s
Knuckles
0.50s
Quad Cylinder
0.14s

Range

ロングレンジャー
-
Minigun
-
Knuckles
-
Quad Cylinder
-

Magazine

ロングレンジャー
7
Minigun
300
Knuckles
1
Quad Cylinder
24
Stat radar
ロングレンジャーMinigunKnucklesQuad Cylinder
Damage507109
DPS38.57.020.064.3
Rate1.30s1.00s0.50s0.14s
Range----
Magazine7300124

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