Rana diavolo
Creatura
Calcolatore di addomesticamento di Rana diavoloKnockout
Taming the Beelzebufo requires applying enough torpor to knock it out. Use tranquilizer projectiles, then place food in its inventory. Once unconscious, Torpor drains at 0.67/s, so keep Narcotics or Bio Toxin ready.
- Livello selvatico150
- Livello da addomesticato224+74
- Livello max dopo il livellamento297
Cibi per l'addomesticamento
| Cibo | Quantità | Tempo di addomesticamento | Efficacia | Intervallo di alimentazione |
|---|---|---|---|---|
| 10m 14s | 99,78%+74 Liv. (224) | 1m 9s | ||
| 12m 0s | 99,05%+74 Liv. (224) | 40s | ||
| 14m 40s | 98,55%+73 Liv. (223) | 40s | ||
| 7m 20s | 98,55%+73 Liv. (223) | 20s | ||
| 21m 59s | 96,84%+72 Liv. (222) | 40s | ||
| 29m 19s | 94,45%+70 Liv. (220) | 40s | ||
| 15m 5s | 94,45%+70 Liv. (220) | 21s | ||
| 29m 19s | 94,45%+70 Liv. (220) | 40s | ||
| 44m 0s | 91,59%+68 Liv. (218) | 48s | ||
| 18m 20s | 91,59%+68 Liv. (218) | 20s | ||
| 44m 0s | 91,59%+68 Liv. (218) | 48s | ||
| 43m 20s | 88,48%+66 Liv. (216) | 40s | ||
| 37m 20s | 73,29%+54 Liv. (204) | 21s | ||
| 43m 20s | 65,72%+49 Liv. (199) | 20s | ||
| 21m 40s | 65,72%+49 Liv. (199) | 10s | ||
| 54m 20s | 55,01%+41 Liv. (191) | 20s | ||
| 54m 10s | 23,45%+17 Liv. (167) | 10s |
Narcotici richiesti
0Narcotico
0Narcobacca
0Biotossina
0Fungo aspro
Armi da Knockout
Arco23 Colpi Normali0% Probabilità di Morte
Balestra13 Colpi Normali0% Probabilità di Morte
Dardo sedativo9 Colpi Normali0% Probabilità di Morte
Dardo sedativo elettrificato5 Colpi Normali0% Probabilità di Morte
Arco Tek6 Colpi Normali0% Probabilità di Morte
Arco composto17 Colpi Normali0% Probabilità di Morte
Lancia-arpioni7 Colpi Normali0% Probabilità di Morte- Pugni142 Colpi Normali43% Probabilità di Morte
Fionda106 Colpi Normali95% Probabilità di Morte
Altro sull'addomesticamento: Rana diavolo
The results below show total taming time, effectiveness, and bonus levels for the Beelzebufo at your selected level and food. Higher-quality foods yield more bonus levels.
Below is a breakdown of knockout weapon requirements for the Beelzebufo across various creature levels. Space your shots to let torpor accumulate - rapid firing risks killing it before knockout.
The table shows how many sedatives you'll need to keep the Beelzebufo unconscious through the full taming duration. Your options are Narcotics (40 Torpor), Bio Toxin (80 Torpor, best efficiency), or Narcoberries (7.5 Torpor, cheapest but slowest). The Beelzebufo bleeds 0.67 Torpor/s, so keep a close eye on the bar and sedate early.
The real-time timers below help you monitor Torpor drain and Food depletion during the tame. Starve taming is recommended for valuable high-level Beelzebufo: let the Food stat deplete first, then add food. This way nothing is wasted if something goes wrong.
The Beelzebufo, a tamable, carnivore creature in ARK: Survival Ascended, is well-known across multiple maps.
The Beelzebufo has 220 base Health - not particularly tanky. With 100% base Melee Damage, the Beelzebufo has solid damage output. With 190 base Stamina, the Beelzebufo has average stamina. A base Weight of 160 means average weight tolerance.
You'll need to knock the Beelzebufo unconscious before taming it. Tranquilizers are the standard approach. For best results, use Regular Kibble - it gives the highest taming efficiency.
As a tame, the Beelzebufo fills a general-purpose role, adaptable to whatever your tribe currently needs. It reproduces by laying eggs, which must be incubated between -75°C and 75°C. Killing a wild Beelzebufo yields 2 base XP. It can be cloned at a Cloning Chamber for 0.57 Element plus 0.01 Element per level.