Extended Free Demo Now Playable
6New27Changed3FixedSource: the developer, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam
Updated Demo Now Available!
Watch on YouTubeYouTubeKnown Issue: Minor bug preventing copper from spawning. Hotf
We've just dropped a big update for our demo in preparation for Next Fest! First thing is that we've moved off of playtest channels, and released this as an official Steam demo! This Demo will up run through the end of the Next Fest event, which ends on the 26th of October.
Here's an overview list of the most impactful changes we've made for this update...
Major Changes
- Changed
Extended 2 hour time limit
- Changed
Improved performance.
- Changed
Improved server performance. Reduced build sizes. Reduced memory usage.
- Changed
UI updates including an overhaul to minigame looks and the collection menu.
- New
New areas.
- Changed
Updates to existing areas.
- Changed
Improved Combat Mechanics
- Changed
Player housing- Estate can now be rebuilt. UI and animations are placeholder for now.
- Changed
Being able to play characters in different worlds/servers if the server allows it.
Minor Changes
- Changed
Badongerst Desolate Zones are properly set up and now players will be able to contribute to them and reap the rewards. There is a menu to track these now.
- Changed
More pop-up events have been added to the game as well as a menu to seek them out and see which are active.
- New
Added more spells and rituals
- New
New warping system involving charging up occultist locations and then using charge to warp between locales.
- Changed
You can now interact with various occultist shrines in the world, allowing for getting items from death and a fast travel system.
- Changed
More world events, with better messaging on when and where to start certain world events.
- Changed
Skip tutorial button has been added to the character creator. This skips the estate introduction.
- New
Added an Arachnophobia mode that changes spiders into Thrunks. Further updates may be made to this mode at later times.
- Changed
Changes to how loading is done to reduce build size.
- Changed
Ensure that connecting to a local server connected locally
- Changed
XP values in the skill menu are now limited to 3 decimal places. Item boxes are limited to 4.
- Changed
Warden skill is appropriately named now in several places.
- New
Added a gold limit of 999,999,999.
- Changed
Can now access the character tab while at the bank.
- Fixed
Fixed some issues that occurred when switching upscaler while in game.
- Changed
Minigames will no longer repeat in a craft unless all available minigames have been done.
- Changed
Server no longer starts an additional process to perform physics calculations.
- New
Added levers and gates to areas of the map.
- Changed
Tooltip text size has been increased in many areas.
- Changed
Adjustments to terrain loading for the open world.
- Changed
Adjustments to scene loading for various scenes.
- Changed
Adjustments to NPC loading.
- Changed
Tuned many graphical settings.
- Fixed
Fixed some interactions with plants and event objects not working every time.
- Changed
Prevent starting a craft if one of the results can only have 1 item in your inventory at a time.
- Fixed
Fixed an issue that could cause a popup to stay up indefinitely if you failed to connect to the server at the right time.
- Changed
Quest updates.
Lastly, We have our Early Access date to announce!
We are Very Excited to announce that the game will officially launch into Early Access on...