Skeleton Archer
◆ ◆ ◆
| Combat level | 19 |
| Faction | Skeleton |
| Aggro range | 12 m |
| Found in | Village Cellar |
Stats
Vitals
Level 19Combat levels
Best at RangedResistances
Weakest against Bludgeon
Attacks
Shortbow Fire
Pierce RangedDamage 100% · Stamina damage 5 · Range 4–18 m · Wind-up 0.4 s · Cooldown 3 s · Projectile: Basic Arrow (35 m/s, flies 0.8 s)
Shortbow Defensive Shot
Pierce RangedDamage 60% · Stamina damage 3 · Range 4–16 m · Wind-up 0.4 s · Cooldown 9 s · Projectile: Basic Arrow (35 m/s, flies 0.8 s)
Shortbow Burst Shot
Pierce RangedDamage 55% · 5 hits · Stamina damage 3 · Range 3–12 m · Wind-up 0.6 s · Cooldown 10 s · Projectile: 5× Basic Arrow (35 m/s, flies 0.8 s)
Human Dodge
EvasiveRange up to 4 m · Cooldown 6 s
Damage % is a share of the monster's base damage (Stats panel); attacks with several hits list the % of each kind of hit. A ground hazard's own damage (+N) is added to the monster's base damage. Effect chips show the chance to apply when it is not certain, and the number of stacks.
Drops
Main drops
1 roll · 5.3% chance of nothingBonus drops
Rolled on their own, every kill
Chances are per kill, for a player without loot bonuses. Each kill is rolled once, for the player who gets the kill: party members don't get their own roll, and dealing more damage doesn't add rolls. Main drops come from the main loot table, picked once per roll; some picks open a smaller pool (food, herbs, coins...) that rolls one item of its own. Bonus drops are rolled on their own every kill. Loot Quantity (Magic Find (Quantity), curse levels) adds rolls; Loot Quality makes the rarer picks more likely.

























