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Monsters

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Skeleton Archer
Skeleton · Level 19

Skeleton Archer

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image
Combat level19
FactionSkeleton
Aggro range12 m
Found inVillage Cellar

Stats

Attacks

  • Shortbow Fire

    Pierce Ranged

    Damage 100% · Stamina damage 5 · Range 4–18 m · Wind-up 0.4 s · Cooldown 3 s · Projectile: Basic Arrow (35 m/s, flies 0.8 s)

  • Shortbow Defensive Shot

    Pierce Ranged
    • Slowed××8

    Damage 60% · Stamina damage 3 · Range 4–16 m · Wind-up 0.4 s · Cooldown 9 s · Projectile: Basic Arrow (35 m/s, flies 0.8 s)

  • Shortbow Burst Shot

    Pierce Ranged

    Damage 55% · 5 hits · Stamina damage 3 · Range 3–12 m · Wind-up 0.6 s · Cooldown 10 s · Projectile: 5× Basic Arrow (35 m/s, flies 0.8 s)

  • Human Dodge

    Evasive

    Range up to 4 m · Cooldown 6 s

Damage % is a share of the monster's base damage (Stats panel); attacks with several hits list the % of each kind of hit. A ground hazard's own damage (+N) is added to the monster's base damage. Effect chips show the chance to apply when it is not certain, and the number of stacks.

Drops

Chances are per kill, for a player without loot bonuses. Each kill is rolled once, for the player who gets the kill: party members don't get their own roll, and dealing more damage doesn't add rolls. Main drops come from the main loot table, picked once per roll; some picks open a smaller pool (food, herbs, coins...) that rolls one item of its own. Bonus drops are rolled on their own every kill. Loot Quantity (Magic Find (Quantity), curse levels) adds rolls; Loot Quality makes the rarer picks more likely.

World Map

Where to find

Markers currently shown on the map (1)

  • Doors and portals (exact spots) - Enter Village Cellar - Entrance