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Monsters

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Rattling Golem
Skeleton · Boss · Level 40

Rattling Golem

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image

☠ Boss

Combat level40
FactionSkeleton
Aggro range20 m
Found inVillage Cellar
Respawn3 min 43 s

Stats

Attacks

  • Skeleton Boss Grab

    Bludgeon

    Damage 250% · Stamina damage 12 · Range up to 9 m · Cooldown 11 s

  • Skeleton Boss Swipe

    Slash Melee

    Damage 75% / 22.5% · 21 hits · Stamina damage 8 · Range up to 4 m · Wind-up 0.3 s · Cooldown 5 s · Projectile: 20× Skeleton Boss Bone (21 m/s, flies 2.5 s)

  • Skeleton Boss Smash

    Bludgeon
    • Staggered

    Stamina damage 15 · Range up to 6 m · Wind-up 0.4 s · Cooldown 9 s · Ground hazard: Skeleton Boss Smash (+27 Bludgeon damage, radius 6 m, warning 2.3 s)

  • Skeleton Boss Stomp Front

    Bludgeon

    Stamina damage 11 · Range up to 3 m · Wind-up 0.3 s · Cooldown 7 s · Ground hazard: Skeleton Boss Stomp Front (+27 Bludgeon damage, radius 4.5 m, warning 1 s)

  • Skeleton Boss Trap

    Bludgeon

    Stamina damage 8 · Range up to 16 m · Wind-up 0.2 s · Cooldown 12 s

  • Skeleton Boss Summon

    Range up to 22 m · Cooldown 25 s

Damage % is a share of the monster's base damage (Stats panel); attacks with several hits list the % of each kind of hit. A ground hazard's own damage (+N) is added to the monster's base damage. Effect chips show the chance to apply when it is not certain, and the number of stacks.

Drops

Chances are per kill, for a player without loot bonuses. Each kill is rolled once, for the player who gets the kill: party members don't get their own roll, and dealing more damage doesn't add rolls. Main drops come from the main loot table, picked once per roll; some picks open a smaller pool (food, herbs, coins...) that rolls one item of its own. Bonus drops are rolled on their own every kill. Loot Quantity (Magic Find (Quantity), curse levels) adds rolls; Loot Quality makes the rarer picks more likely.

World Map

Where to find

Markers currently shown on the map (1)

  • Doors and portals (exact spots) - Enter Village Cellar - Entrance