Rattling Golem
◆ ◆ ◆
☠ Boss
| Combat level | 40 |
| Faction | Skeleton |
| Aggro range | 20 m |
| Found in | Village Cellar |
| Respawn | 3 min 43 s |
Stats
Vitals
Level 40Combat levels
Best at DexterityResistances
Weakest against Bludgeon
Attacks
Skeleton Boss Grab
BludgeonDamage 250% · Stamina damage 12 · Range up to 9 m · Cooldown 11 s
Skeleton Boss Swipe
Slash MeleeDamage 75% / 22.5% · 21 hits · Stamina damage 8 · Range up to 4 m · Wind-up 0.3 s · Cooldown 5 s · Projectile: 20× Skeleton Boss Bone (21 m/s, flies 2.5 s)
Skeleton Boss Smash
BludgeonStamina damage 15 · Range up to 6 m · Wind-up 0.4 s · Cooldown 9 s · Ground hazard: Skeleton Boss Smash (+27 Bludgeon damage, radius 6 m, warning 2.3 s)
Skeleton Boss Stomp Front
BludgeonStamina damage 11 · Range up to 3 m · Wind-up 0.3 s · Cooldown 7 s · Ground hazard: Skeleton Boss Stomp Front (+27 Bludgeon damage, radius 4.5 m, warning 1 s)
Skeleton Boss Trap
BludgeonStamina damage 8 · Range up to 16 m · Wind-up 0.2 s · Cooldown 12 s
Skeleton Boss Summon
Range up to 22 m · Cooldown 25 s
Damage % is a share of the monster's base damage (Stats panel); attacks with several hits list the % of each kind of hit. A ground hazard's own damage (+N) is added to the monster's base damage. Effect chips show the chance to apply when it is not certain, and the number of stacks.
Drops
Main drops
2 rollsBonus drops
Rolled on their own, every kill
Chances are per kill, for a player without loot bonuses. Each kill is rolled once, for the player who gets the kill: party members don't get their own roll, and dealing more damage doesn't add rolls. Main drops come from the main loot table, picked once per roll; some picks open a smaller pool (food, herbs, coins...) that rolls one item of its own. Bonus drops are rolled on their own every kill. Loot Quantity (Magic Find (Quantity), curse levels) adds rolls; Loot Quality makes the rarer picks more likely.









































