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Monsters

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Moorne Wolf
Wolf · Level 29

Moorne Wolf

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image
Combat level29
FactionWolf
Aggro range12 m
Found inOverworld
Variants2

Variants

The game has more than one version of this monster. Pick one to see its stats and drops.

Stats

Attacks

  • Wolf Maul

    Pierce Melee

    Damage 135% · Stamina damage 12 · Range up to 3.2 m · Wind-up 0.15 s · Cooldown 10 s

  • Wolf Pounce

    Back stab · Pierce Melee

    Damage 130% · Stamina damage 12 · Range 2–5.5 m · Cooldown 9 s

  • Wolf Lunge

    Pierce Melee

    Damage 110% · Stamina damage 6 · Range 2.8–6.5 m · Cooldown 4.5 s

  • Wolf Bite

    Pierce Melee

    Damage 100% · Stamina damage 5 · Range up to 2 m · Wind-up 0.15 s · Cooldown 3 s

  • Wolf Claw

    Slash Melee

    Damage 75% · Stamina damage 4 · Range up to 2 m · Wind-up 0.2 s · Cooldown 2 s

  • Wolf Ankle Bite

    Pierce Melee

    Damage 20% · 5 hits · Stamina damage 2 · Range up to 2 m · Wind-up 0.3 s · Cooldown 6 s

  • Wolf Bark

    Taunt

    Range up to 20 m · Cooldown 6 s

  • Wolf Cower

    Desperate

    Range up to 30 m · Cooldown 1 min

Damage % is a share of the monster's base damage (Stats panel); attacks with several hits list the % of each kind of hit. A ground hazard's own damage (+N) is added to the monster's base damage. Effect chips show the chance to apply when it is not certain, and the number of stacks.

Drops

Chances are per kill, for a player without loot bonuses. Each kill is rolled once, for the player who gets the kill: party members don't get their own roll, and dealing more damage doesn't add rolls. Main drops come from the main loot table, picked once per roll; some picks open a smaller pool (food, herbs, coins...) that rolls one item of its own. Bonus drops are rolled on their own every kill. Loot Quantity (Magic Find (Quantity), curse levels) adds rolls; Loot Quality makes the rarer picks more likely.

World Map

Where to find

Markers currently shown on the map (34)

  • Monsters - Moorne Wolf - Wolf · Level 29 (34)