Deathcrawler
◆ ◆ ◆
☠ Boss
| Combat level | 30 |
| Faction | Spider |
| Aggro range | 14 m |
| Found in | Abyss |
| Respawn | 3 min 3 s |
Stats
Vitals
Level 30Combat levels
Best at StrengthResistances
Weakest against Heat
Attacks
Deathcrawler Pincer Strike
Pierce MeleeDamage 140% · Stamina damage 7 · Range up to 2.5 m · Wind-up 0.33 s · Cooldown 3 s
Spider Web Shot
Bludgeon RangedDamage 50% · Stamina damage 4 · Range 4–16 m · Cooldown 10 s · Projectile: Web Projectile (17.5 m/s, flies 1.2 s)
Spider Acid Spit
No TypeStamina damage 4 · Range 4–14 m · Cooldown 8 s · Ground hazard: Spider Poison Splash (+12 No Type damage, radius 3 m, warning 1.1 s, lasts 10 s, hits every 2 s)
Spider Summon
Range up to 12 m · Wind-up 0.3 s · Cooldown 20 s
Damage % is a share of the monster's base damage (Stats panel); attacks with several hits list the % of each kind of hit. A ground hazard's own damage (+N) is added to the monster's base damage. Effect chips show the chance to apply when it is not certain, and the number of stacks.
Drops
Main drops
2 rolls · 5% chance of nothingBonus drops
Rolled on their own, every killSpecial drops
Green Spider Silk Fibre: While it is Bleeding, or killed with axe, battleaxe, greatsword, mace, shovel, sword or throwing axe attacks
Chances are per kill, for a player without loot bonuses. Each kill is rolled once, for the player who gets the kill: party members don't get their own roll, and dealing more damage doesn't add rolls. Main drops come from the main loot table, picked once per roll; some picks open a smaller pool (food, herbs, coins...) that rolls one item of its own. Bonus drops are rolled on their own every kill. Loot Quantity (Magic Find (Quantity), curse levels) adds rolls; Loot Quality makes the rarer picks more likely.























