Bull
◆ ◆ ◆
| Combat level | 7 |
| Faction | Bovine |
| Aggro range | 12 m |
| Found in | Facturr Estate, Overworld |
Stats
Vitals
Level 7Combat levels
Best at DexterityResistances
Weakest against Pierce
Attacks
Bull Charge
BludgeonDamage 125% · Range 4–12 m · Cooldown 8 s
Bull Horn
BludgeonDamage 120% · Stamina damage 6 · Range up to 2.75 m · Wind-up 0.48 s · Cooldown 3.5 s
Bull Buck
Desperate · BludgeonDamage 110% · Stamina damage 4 · Range up to 2.5 m · Wind-up 0.27 s · Cooldown 3 s
Damage % is a share of the monster's base damage (Stats panel); attacks with several hits list the % of each kind of hit. A ground hazard's own damage (+N) is added to the monster's base damage. Effect chips show the chance to apply when it is not certain, and the number of stacks.
Drops
Always
Main drops
1 rollBonus drops
Rolled on their own, every kill
Chances are per kill, for a player without loot bonuses. Each kill is rolled once, for the player who gets the kill: party members don't get their own roll, and dealing more damage doesn't add rolls. Main drops come from the main loot table, picked once per roll; some picks open a smaller pool (food, herbs, coins...) that rolls one item of its own. Bonus drops are rolled on their own every kill. Loot Quantity (Magic Find (Quantity), curse levels) adds rolls; Loot Quality makes the rarer picks more likely.


















