Buff Thrunk
◆ ◆ ◆
| Combat level | 26 |
| Faction | Thrunk |
| Aggro range | 12 m |
| Found in | Overworld |
| Variants | 4 |
Variants
The game has more than one version of this monster. Pick one to see its stats and drops.
Stats
Vitals
Level 26Combat levels
Best at StrengthResistances
Weakest against Heat
Attacks
Thrunk Lunging Backstab
Back stab · Pierce MeleeDamage 150% · Stamina damage 9 · Range 2–4.5 m · Wind-up 0.15 s · Cooldown 7 s
Thrunk Barehand Backstab
Back stab · BludgeonDamage 140% · Stamina damage 7 · Range up to 2 m · Wind-up 0.15 s · Cooldown 6 s
Thrunk Exhausted Swing
Desperate · BludgeonDamage 75% · Stamina damage 4 · Range up to 2.5 m · Wind-up 0.36 s · Cooldown 5 s
Thrunk Flail
BludgeonDamage 60% · Stamina damage 4 · Range 4–12 m · Cooldown 8 s
Thrunk Quick Throw
Bludgeon RangedDamage 50% · Stamina damage 4 · Range 4–16 m · Wind-up 0.15 s · Cooldown 3 s · Projectile: Pebble (25 m/s, flies 0.8 s)
Thrunk Dodge
EvasiveRange up to 6 m · Cooldown 8 s
Thrunk Heavy Throw
Bludgeon RangedStamina damage 7 · Range 5–18 m · Wind-up 0.4 s · Cooldown 6 s · Ground hazard: Thrunk Rock Aoe (+5 Bludgeon Ranged damage, radius 2 m, warning 1.2 s)
Thrunk Taunt A
Range up to 12 m · Cooldown 15 s
Thrunk Taunt B
Range up to 12 m · Cooldown 15 s
Damage % is a share of the monster's base damage (Stats panel); attacks with several hits list the % of each kind of hit. A ground hazard's own damage (+N) is added to the monster's base damage. Effect chips show the chance to apply when it is not certain, and the number of stacks.
Drops
Main drops
2 rolls · 5.3% chance of nothingBonus drops
Rolled on their own, every kill
Chances are per kill, for a player without loot bonuses. Each kill is rolled once, for the player who gets the kill: party members don't get their own roll, and dealing more damage doesn't add rolls. Main drops come from the main loot table, picked once per roll; some picks open a smaller pool (food, herbs, coins...) that rolls one item of its own. Bonus drops are rolled on their own every kill. Loot Quantity (Magic Find (Quantity), curse levels) adds rolls; Loot Quality makes the rarer picks more likely.




























































