Abyss Cap
◆ ◆ ◆
| Combat level | 29 |
| Faction | Bird |
| Aggro range | 14 m |
| Found in | Abyss |
| Variants | 2 |
Variants
The game has more than one version of this monster. Pick one to see its stats and drops.
Stats
Vitals
Level 29Combat levels
Best at StrengthResistances
Weakest against Pierce
Attacks
Slender Cap Cross Swipe
Slash MeleeDamage 160% · Stamina damage 12 · Range up to 2.6 m · Wind-up 0.15 s · Cooldown 10 s
Cap Heavy Punch Spender
Pierce MeleeDamage 75% · Stamina damage 8 · Range up to 2 m · Wind-up 0.5 s · Cooldown 1.4 s
Slender Cap Telekinesis
EnergyStamina damage 6 · Range 3–12 m · Wind-up 0.15 s · Cooldown 12 s
Damage % is a share of the monster's base damage (Stats panel); attacks with several hits list the % of each kind of hit. A ground hazard's own damage (+N) is added to the monster's base damage. Effect chips show the chance to apply when it is not certain, and the number of stacks.
Drops
Main drops
1 roll · 24.8% chance of nothing
Chances are per kill, for a player without loot bonuses. Each kill is rolled once, for the player who gets the kill: party members don't get their own roll, and dealing more damage doesn't add rolls. Main drops come from the main loot table, picked once per roll; some picks open a smaller pool (food, herbs, coins...) that rolls one item of its own. Bonus drops are rolled on their own every kill. Loot Quantity (Magic Find (Quantity), curse levels) adds rolls; Loot Quality makes the rarer picks more likely.
















