Succumbed Revenant Rex
CreatureVariant

Breeding calculator
Succumbed Revenant Rex
SettingsHatch 1× · Mature 1× · Food 1× · Weight 500
Baby: The hatched dinosaur, now a baby, needs constant attention and food placed directly in its inventory to survive, or a nearby Maewing to take care of its needs.
- Gestation
- 8h 0m 0s
- Maturation
- 92h 35m 33s
- Food at birth
- 70.81/min
Maturation Progress
- Status:
- Baby
- Time Left:
- 87:57:46
- Total Time:
- 92:35:33
Maturation
Incubation Time- 8h 0m 0s
Elapsed Time- 4h 37m 47s
Maturation Time Left- 87h 57m 46s
Time to Juvenile- 4h 37m 47s
Food
Total Food Items- 3934items
Food to Adult- 2567items
Food Per Hour- 81
Food Capacity- 250items
Baby Hand Feed For- 1h 1m 55s6.1% maturation
Imprinting
Cuddle interval- 8h
Imprint per cuddle- 8.8%
Maximum imprint- 96.8% (11 cuddles)
Settings8 h · interval ×1 · amount ×1
Raising food
Food per item- 50
Stack size- 40
Eats at 5%- 67.27 food/min
Maturation- 92h 35m 33s
| Stage | Time remaining | Food points | Raw Meat | Stacks | Weight |
|---|---|---|---|---|---|
| 4h 37m 46s | 18,194 | 364 | 10 | 36.4 | |
| 37h 2m 13s | 110,146 | 2,203 | 56 | 220.3 | |
| 46h 17m 46s | 49,172 | 984 | 25 | 98.4 | |
| Total | 87h 57m 46s | 3,551 | 91 | 355.1 |
Total: 3,551 Raw Meat
Feeding Trough- 2,400 items (60 slots)Need 2 full loads
Tek Trough- 4,000 items (100 slots)Fits in one load
Maewing / Maeguana- 300 slots50% weight reduction on meat & berries
- Baby - 7x trough refills needed (food spoils before phase ends)
- Juvenile - 56x trough refills needed (food spoils before phase ends)
- Adolescent - 70x trough refills needed (food spoils before phase ends)
Spoils in 10m | Trough / Maewing: 40m | Tek Trough: 16h 40m
During the Baby phase (0-10%), you must hand-feed or use a Maewing to nurse. From Juvenile (10%+), dinos can eat from a Feeding Trough on their own. Use Preserving Salt in troughs to double spoil times.
More about breeding the Succumbed Revenant Rex
The baby Succumbed Revenant Rex takes approximately 3 days and 20 hours to fully mature at default rates - over an extremely long period, one of the longest in the game. The most labor-intensive part is the baby phase (0–10% maturation) when it can't use a Feeding Trough yet.
Each baby inherits stats from both parents with a chance of mutation - +2 wild levels to a random stat plus a color change. Use the breeding calculator to plan food requirements, incubation timers, and maturation phases.
The Succumbed Revenant Rex's growth progresses through three stages: Baby (0–10%) lasts ~556 min and requires constant hand-feeding. Juvenile (10–50%) spans ~37h - it can eat from a Trough now. Adolescent (50–100%) takes ~46h - continues eating from troughs, nearly fully grown.
Imprint bonuses are significant: a fully imprinted Succumbed Revenant Rex gains 30% extra damage and damage resistance with its imprinter mounted. Imprint requests include cuddling, walks, and specific kibble - check the wiki for which kibble to stockpile.
Use the raising calculator to plan food requirements for raising Succumbed Revenant Rex babies through all three growth stages. The Baby phase (0–10%) takes ~556 minutes and is the most hands-on, requiring direct feeding or a Maewing.
The multiplier feature helps plan large-scale Succumbed Revenant Rex raises by totaling food across all babies. Consider food spoilage when choosing what to feed: Kibble lasts days, while Raw Meat spoils in minutes.
The Succumbed Revenant Rex, a carnivore creature in ARK: Survival Ascended, is well-known across multiple maps. It falls within the Variant classification.
Its base Stamina of 420 gives it solid stamina reserves. With 100% base Melee Damage, the Succumbed Revenant Rex has solid damage output. Health-wise, the Succumbed Revenant Rex sits at 15,000 base, making it an absolute bullet sponge. A base Weight of 500 means an enormous weight pool.
The Succumbed Revenant Rex roams the ARK as a wild, untamable creature. A wild Succumbed Revenant Rex is worth 60 base experience when killed. It can be cloned at a Cloning Chamber for 0.87 Element plus 0.01 Element per level.