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Neophyte

CreatureMisc

  • Land
  • Carnivore
  • Breedable
Kill XP
3
Taming
Not tamable
Neophyte

Overview

Neophyte is a large carnivore with a unique role in transport mechanics. It can be carried by larger creatures such as Karkinos, Quetzal, or Tusoteuthis for rapid deployment across the map. This makes it ideal for tactical drops in combat zones or fast relocation during base sieges.

It does not carry other creatures itself. Its primary utility lies in being transported, not in transporting others.

Base statsLevel 1 values and gain per level

StatBaseWild +/lvlTamed +/lvlWild growth
Health13500+2700+3.2%20%
Stamina225+11.25+1.2%5%
Torpidity1500+90+0%6%
Oxygen150+15+2%10%
Food1600+160+2%10%
Weight280+5.6+0.8%2%
Melee damage100%+5%+10%5%
Movement speed0%+0%+0%

Base statsOpen calculator

Neophyte cannot be tamed.

Weight reduction

About weight reduction

Drops & harvest resources

Compare recorded corpse resource yields by harvesting tool.

SettingsHarvest body HP 120 · Player melee % 100 · Weapon damage % 100 · Harvest rate × 1
ResourcePickHatchet
Hide~540% · ~4 hits~760% · ~3 hits
Raw Meat~660% · ~4 hits~440% · ~3 hits

Each harvest event rolls resources independently. Actual yields vary.

Killing a Neophyte yields Neophyte Horns. The corpse also provides Hide and Raw Meat. The Hatchet yields the most Hide, while the Pick maximizes Raw Meat harvest.

Gathering abilities

Attacks and abilities

BreaksThatchWoodStoneMetalTek

  • Slash

    Base damage27

    1. Thatch148.5
    2. Wood81
    3. Stone-
    4. Metal-
    5. Tek-
  • Talon kick

    Base damage27

    1. Thatch148.5
    2. Wood81
    3. Stone-
    4. Metal-
    5. Tek-
  • Pounce

    Base damage14

    1. Thatch77
    2. Wood42
    3. Stone-
    4. Metal-
    5. Tek-
  • Fang grab rise kick

    Base damage5

    1. Thatch27.5
    2. Wood15
    3. Stone-
    4. Metal-
    5. Tek-

Damage taken

ResistsWeak to

Weapons

  • Mining DrillImmune
  • Stone weapons-34%
  • Player melee-20%
  • Piercing projectiles+40%
  • Anti-creature damage+120%

Explosives

  • Demolition explosives+50%

Creatures

  • Creature attacks-50%
  • Herbivore attacks-40%
  • Strong creature attacks+50%
  • Raid creature attacks+55%

Environment & other

  • Plant Species X-50%
  • Environmental damage-30%

HitboxesHead ×1.5

Base damage at level 1, 100% taming effectiveness, no imprint. Open damage calculator

Combat notes

Neophyte takes +120% more damage from dino attacks, making it highly vulnerable in combat. It is also weak to metal-based melee attacks and explosions, increasing damage taken by +55% and +50% respectively. It resists mining drills completely, taking -100% damage. Melee attacks from herbivores are -40% effective.

The head has a 1.5x damage multiplier, making it the optimal target for efficient kills. All other body zones take standard damage.

Can damage Thatch and Wood structures. Build at least in Stone to resist its attacks.

Combat & abilitiesBase XP per kill: 3

Neophyte kill XP

Base XP per kill: 3

Per kill

239 XP

3 base × 15.9 level × 4 × 1.25× wild × 1× server

Server XP settings1× · wild 1.25 · alpha 1.33 · boss 5 · cave 1.33
Full XP calculator →

Experience

  • Neophyte is highly vulnerable to dino attacks, taking +120% more damage. Use it cautiously in areas with aggressive fauna.
  • It takes +55% more damage from metal-based melee attacks, making raiders with metal weapons especially dangerous.
  • Explosions deal +50% more damage, so avoid areas with explosive traps or artillery.
  • It is completely immune to mining drill damage, making drills ineffective for defense.
  • Neophyte can be carried by Karkinos, Quetzal, or Tusoteuthis, enabling fast deployment.
  • The head has a 1.5x damage multiplier, making headshots effective for faster kills.

This page details the Neophyte's stats, breeding, harvesting, and combat behavior. For precise calculations, refer to the taming calculator, breeding planner, and spawn map tools available on the site.

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