Skip to content
WikilyWIKILY
All games22 Wikis · pick your game
WikiDinosaurs

Switch game

22 Wikis · pick your game

Cnidaria

CreatureWater

  • Aquatic
  • Carnivore
  • Breedable
Cnidaria

Breeding calculator

Cnidaria

SettingsHatch 1× · Mature 1× · Food 1× · Weight 25

Baby: The hatched dinosaur, now a baby, needs constant attention and food placed directly in its inventory to survive, or a nearby Maewing to take care of its needs.

Gestation
8h 0m 0s
Maturation
92h 35m 33s
Food at birth
47.22/min

Maturation Progress

5%
Status:
Baby
Time Left:
87:57:46
Total Time:
92:35:33

Maturation

Incubation Time
8h 0m 0s
Elapsed Time
4h 37m 47s
Maturation Time Left
87h 57m 46s
Time to Juvenile
4h 37m 47s

Food

Total Food Items
2624items
Food to Adult
1712items
Food Per Hour
54
Food Capacity
13items
Baby Hand Feed For
4h 12m 31s9.5% maturation

Imprinting

Cuddle interval
8h
Imprint per cuddle
8.8%
Maximum imprint
96.8% (11 cuddles)
Settings8 h · interval ×1 · amount ×1

Raising food

Food per item
50
Stack size
40
Eats at 5%
44.86 food/min
Maturation
92h 35m 33s
StageTime remainingFood pointsRaw MeatStacksWeight
BabyNeed this much for 5% to 10%4h 37m 46s12,132243724.3
JuvenileNeed this much for 10% to 50%37h 2m 13s73,4471,46937146.9
AdolescentNeed this much for 50% to 100%46h 17m 46s32,7896561765.6
Total87h 57m 46s2,36861236.8

Total: 2,368 Raw Meat

Feeding Trough
2,400 items (60 slots)Fits in one load
Tek Trough
4,000 items (100 slots)Fits in one load
Maewing / Maeguana
300 slots50% weight reduction on meat & berries
  • Baby - 7x trough refills needed (food spoils before phase ends)
  • Juvenile - 56x trough refills needed (food spoils before phase ends)
  • Adolescent - 70x trough refills needed (food spoils before phase ends)

Spoils in 10m | Trough / Maewing: 40m | Tek Trough: 16h 40m

During the Baby phase (0-10%), you must hand-feed or use a Maewing to nurse. From Juvenile (10%+), dinos can eat from a Feeding Trough on their own. Use Preserving Salt in troughs to double spoil times.

More about breeding the Cnidaria

Full maturation from baby to adult takes ~3 days and 20 hours (1x rate), progressing over an extremely long period, one of the longest in the game. Hand-feeding is required until 10% maturation. After that, a Feeding Trough handles the rest.

Each baby inherits stats from both parents with a chance of mutation - +2 wild levels to a random stat plus a color change. Use the breeding calculator to plan food requirements, incubation timers, and maturation phases.

The Cnidaria's growth progresses through three stages: Baby (0–10%) lasts ~556 min and requires constant hand-feeding. Juvenile (10–50%) spans ~37h - it can eat from a Trough now. Adolescent (50–100%) takes ~46h - continues eating from troughs, nearly fully grown.

Imprinting during maturation provides permanent stat bonuses. At 100% imprint, the Cnidaria gains 30% bonus damage and resistance when ridden by the imprinter. Keep various kibble types on hand, as imprint requests are randomized between cuddles, walks, and kibble feeding.

The raising calculator above shows exactly how much food you need for each maturation phase of the Cnidaria. Budget ~556 minutes for the Baby phase - this is when hand-feeding or Maewing nursing is mandatory.

Raising multiple Cnidaria simultaneously? Set the dino count and the calculator scales food requirements automatically. Different food types have different spoil timers - factor that into which food you stockpile.

The Cnidaria, an aquatic, carnivore creature in ARK: Survival Ascended, is well-known across multiple maps. It falls within the Water classification.

Dealing 100% base Melee Damage, the Cnidaria brings solid damage output to the table. Health-wise, the Cnidaria sits at 180 base, making it not particularly tanky. Stamina sits at 120 base, providing low stamina reserves. Weight capacity starts at 25, giving it minimal inventory space.

The Cnidaria roams the ARK as a wild, untamable creature. A wild Cnidaria is worth 1 base experience when killed. It can be cloned at a Cloning Chamber for 0 Element plus 0 Element per level.