Broodmother Guardian
CreatureBoss
Breeding calculator
Broodmother Guardian
SettingsHatch 1× · Mature 1× · Food 1× · Weight 4,000
Baby: The hatched dinosaur, now a baby, needs constant attention and food placed directly in its inventory to survive, or a nearby Maewing to take care of its needs.
- Gestation
- 8h 0m 0s
- Maturation
- 92h 35m 33s
- Food at birth
- 59.03/min
Maturation Progress
- Status:
- Baby
- Time Left:
- 87:57:46
- Total Time:
- 92:35:33
Maturation
Incubation Time- 8h 0m 0s
Elapsed Time- 4h 37m 47s
Maturation Time Left- 87h 57m 46s
Time to Juvenile- 4h 37m 47s
Food
Total Food Items- 3280items
Food to Adult- 2140items
Food Per Hour- 68
Food Capacity- 2000items
Baby Hand Feed For- N/A1.4% maturation
Imprinting
Cuddle interval- 8h
Imprint per cuddle- 8.8%
Maximum imprint- 96.8% (11 cuddles)
Settings8 h · interval ×1 · amount ×1
Raising food
Food per item- 50
Stack size- 40
Eats at 5%- 56.08 food/min
Maturation- 92h 35m 33s
| Stage | Time remaining | Food points | Raw Meat | Stacks | Weight |
|---|---|---|---|---|---|
| 4h 37m 46s | 15,167 | 304 | 8 | 30.4 | |
| 37h 2m 13s | 91,820 | 1,837 | 46 | 183.7 | |
| 46h 17m 46s | 40,991 | 820 | 21 | 82 | |
| Total | 87h 57m 46s | 2,961 | 75 | 296.1 |
Total: 2,961 Raw Meat
Feeding Trough- 2,400 items (60 slots)Need 2 full loads
Tek Trough- 4,000 items (100 slots)Fits in one load
Maewing / Maeguana- 300 slots50% weight reduction on meat & berries
- Baby - 7x trough refills needed (food spoils before phase ends)
- Juvenile - 56x trough refills needed (food spoils before phase ends)
- Adolescent - 70x trough refills needed (food spoils before phase ends)
Spoils in 10m | Trough / Maewing: 40m | Tek Trough: 16h 40m
During the Baby phase (0-10%), you must hand-feed or use a Maewing to nurse. From Juvenile (10%+), dinos can eat from a Feeding Trough on their own. Use Preserving Salt in troughs to double spoil times.
More about breeding the Broodmother Guardian
The baby Broodmother Guardian takes approximately 3 days and 20 hours to fully mature at default rates - over many real-world days, demanding serious time investment. During the baby phase (0–10%), hand-feed it directly. From 10% onward (juvenile), it can eat from a Feeding Trough.
Mutations can add +2 levels to any stat and change colors. Stacking mutations across generations is the key to min-maxed breeding lines. Use the breeding calculator to plan food requirements, incubation timers, and maturation phases.
The Broodmother Guardian's growth progresses through three stages: Baby (0–10%) lasts ~556 min and requires constant hand-feeding. Juvenile (10–50%) spans ~37h - it can eat from a Trough now. Adolescent (50–100%) takes ~46h - continues eating from troughs, nearly fully grown.
Imprinting during maturation provides permanent stat bonuses. At 100% imprint, the Broodmother Guardian gains 30% bonus damage and resistance when ridden by the imprinter. Keep various kibble types on hand, as imprint requests are randomized between cuddles, walks, and kibble feeding.
Planning a mass raise? The Broodmother Guardian raising calculator breaks down food needs per phase so nothing goes to waste. Expect ~556 minutes of active care during the Baby phase before it graduates to trough-feeding as a Juvenile.
Adjust the dino count to calculate food for multiple Broodmother Guardian babies at once - essential for batch breeding operations. Match your food choice to your play schedule - longer spoil timers mean less babysitting.
The Broodmother Guardian is one of ARK: Survival Ascended's boss creatures, fought in its own arena with a prepared team. It belongs to the Boss category.
Stamina sits at 150 base, providing average stamina. Melee starts at 100% - solid damage output that scales with level-ups. Health-wise, the Broodmother Guardian sits at 324,000 base, making it an absolute bullet sponge. Weight capacity starts at 4000, giving it excellent carrying capacity.
After taming, the Broodmother Guardian is a fearsome boss that requires serious preparation and a strong army of tames to defeat. It can be cloned at a Cloning Chamber for 0 Element plus 0 Element per level.