Armadoggo
CreatureSupport

Breeding calculator
Armadoggo
SettingsHatch 1× · Mature 1× · Food 1× · Weight 200
Baby: The hatched dinosaur, now a baby, needs constant attention and food placed directly in its inventory to survive, or a nearby Maewing to take care of its needs.
- Gestation
- 8h 0m 0s
- Maturation
- 54h 27m 58s
- Food at birth
- 47.22/min
Maturation Progress
- Status:
- Baby
- Time Left:
- 51:44:34
- Total Time:
- 54:27:58
Maturation
Incubation Time- 8h 0m 0s
Elapsed Time- 2h 43m 24s
Maturation Time Left- 51h 44m 34s
Time to Juvenile- 2h 43m 24s
Food
Total Food Items- 1543items
Food to Adult- 1007items
Food Per Hour- 54
Food Capacity- 100items
Baby Hand Feed For- 34m 54s6.1% maturation
Imprinting
Cuddle interval- 8h
Imprint per cuddle- 15.2%
Maximum imprint- 91.2% (6 cuddles)
Settings8 h · interval ×1 · amount ×1
Raising food
Food per item- 50
Stack size- 40
Eats at 5%- 44.86 food/min
Maturation- 54h 27m 58s
| Stage | Time remaining | Food points | Raw Meat | Stacks | Weight |
|---|---|---|---|---|---|
| 2h 43m 23s | 7,136 | 143 | 4 | 14.3 | |
| 21h 47m 11s | 43,204 | 865 | 22 | 86.5 | |
| 27h 13m 59s | 19,287 | 386 | 10 | 38.6 | |
| Total | 51h 44m 34s | 1,394 | 36 | 139.4 |
Total: 1,394 Raw Meat
Feeding Trough- 2,400 items (60 slots)Fits in one load
Tek Trough- 4,000 items (100 slots)Fits in one load
Maewing / Maeguana- 300 slots50% weight reduction on meat & berries
- Baby - 5x trough refills needed (food spoils before phase ends)
- Juvenile - 33x trough refills needed (food spoils before phase ends)
- Adolescent - 41x trough refills needed (food spoils before phase ends)
Spoils in 10m | Trough / Maewing: 40m | Tek Trough: 16h 40m
During the Baby phase (0-10%), you must hand-feed or use a Maewing to nurse. From Juvenile (10%+), dinos can eat from a Feeding Trough on their own. Use Preserving Salt in troughs to double spoil times.
More about breeding the Armadoggo
Breeding produces live offspring - no egg management needed. Gestation takes approximately 8 hours at default rates.
Full maturation from baby to adult takes ~2 days and 6 hours (1x rate), progressing slowly. During the baby phase (0–10%), hand-feed it directly. From 10% onward (juvenile), it can eat from a Feeding Trough.
Offspring inherit parental stats and have a small chance to mutate, gaining +2 levels in a random stat. Use the breeding calculator to plan food requirements, incubation timers, and maturation phases.
Raising a baby Armadoggo involves three maturation phases: Baby (0–10%) lasts ~327 min and requires constant hand-feeding. Juvenile (10–50%) spans ~22h - it can eat from a Trough now. Adolescent (50–100%) takes ~27h - continues eating from troughs, nearly fully grown.
Don't skip imprinting - each successful imprint boosts the Armadoggo's stats, and hitting 100% grants a 30% combat bonus when the imprinter rides it. Imprint requests include cuddling, walks, and specific kibble - check the wiki for which kibble to stockpile.
Use the raising calculator to plan food requirements for raising Armadoggo babies through all three growth stages. Budget ~327 minutes for the Baby phase - this is when hand-feeding or Maewing nursing is mandatory.
Adjust the dino count to calculate food for multiple Armadoggo babies at once - essential for batch breeding operations. Consider food spoilage when choosing what to feed: Kibble lasts days, while Raw Meat spoils in minutes.
Found throughout the ARKs, the Armadoggo is a tamable, carnivore creature in ARK: Survival Ascended. It falls within the Support classification.
Its base Stamina of 260 gives it decent staying power. Dealing 100% base Melee Damage, the Armadoggo brings solid damage output to the table. With 200 base Health, the Armadoggo is not particularly tanky. Weight capacity starts at 200, giving it average weight tolerance.
After taming, the Armadoggo earns its keep through resource gathering, making tedious farming runs much faster. Breeding is via live birth rather than eggs, simplifying the process. Killing a wild Armadoggo yields 18 base XP. It can be cloned at a Cloning Chamber for 0.04 Element plus 0.01 Element per level.