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雷擊
● Elec School
雷擊
躍到半空中,然後俯衝而下,爆破周圍區域,向敵人釋放雷霆之力

Cooldown

100 s

Cast delay

0 s

Unlock

Lv 35

XP multiplier

×1

Element

Elec

School

Elec

Explosion

Area effect

Explosion damage

150

Explosion radius

1500

In-game preview

How it plays

Playbook
Rise up, come down, thunder everywhere. Thunderstrike is the Electric school's big finish - a two-phase move where you ascend to safety and then crash back down with an area blast and sustained lightning covering the landing zone. High cooldown, high commitment, high ceiling.

Strategy

The ascent phase is a free escape that repositions you above the fight. Use that window to survey the area, let an immediate threat pass, then dive back into the heaviest cluster for maximum blast coverage. The follow-up thunder keeps ticking after the dive, so don't immediately run out of the landing zone.

Strengths

  • Ascent phase doubles as an emergency escape
  • Large area blast on landing hits multiple enemies
  • Sustained thunder DoT after the dive

Weaknesses

  • Long cooldown limits how often you can commit to the full sequence
  • Dive landing point must be chosen quickly during ascent

XP & Leveling

Casts to unlock

XP per cast

120

First cast bonus

+200

320 total

Casts per level

9

≈ 1 000 XP/level

Casts needed to reach school unlock levels

LevelTotal XPCasts
Level 10 XP0 casts
Level 43,000 XP25 casts
Level 1211,000 XP92 casts
Level 2019,000 XP159 casts
Level 3534,000 XP284 casts

Video playbook

Guides

Every school

  • Every Spell Combo in Far Far West

    Cross-school combo overview - quick reference for what stacks with what.

    Bull's Guidebook · 2026年2月25日觀看 ↗
  • Fastest Spell XP routes

    Two fastest spell-XP routes - useful no matter which school you're maining.

    Bull's Guidebook · 2026年4月30日觀看 ↗

影片作者: Bull's Guidebook. 如果攻略幫到你,歡迎訂閱並按讚。

開啟頻道

Last updated:

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