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战斗

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战斗

战斗波次中有六种敌方僵尸。守墓人依靠僵尸小队、雇佣兵、路障和弓箭塔与它们作战。

小镇

敌人单次命中的伤害(按目标)

每种敌人的一次命中对各目标造成的伤害,按目标防御列出。肿胀僵尸的死亡爆裂无视防御,造成10点伤害。

每种敌人的一次命中对各目标造成的伤害,按目标防御列出。肿胀僵尸的死亡爆裂无视防御,造成10点伤害。
TargetDefenseWild ZombieDoor ZombieBucket ZombieBloated ZombieSpitter ZombieBarrel Zombie
The Keeper or a zombie fighter in Rusty Armor; a barricade or archer tower041067710
The Keeper or a zombie fighter in Bronze Armor; a zombie fighter in Rusty Armor with Tin Can; a mercenary with its starting armor1395669
The Keeper or a zombie fighter in Iron Armor; a zombie fighter in Bronze Armor with Tin Can; a mercenary after the Iron Ingot upgrade2284558
The Keeper or a zombie fighter in Steel Armor; a zombie fighter in Iron Armor with Tin Can; a mercenary after the Steel Ingot upgrade3173447
The Keeper or a zombie fighter in Master Armor; a zombie fighter in Steel Armor with Tin Can4062336
A zombie fighter in Master Armor with Tin Can5051225

敌人、僵尸斗士和雇佣兵

敌人属性

所有敌方僵尸。射程和移动速度以游戏内的距离单位计;守墓人的僵尸斗士移动速度为2.4。

所有敌方僵尸。射程和移动速度以游戏内的距离单位计;守墓人的僵尸斗士移动速度为2.4。
EnemyHealthAttackAttack rangePause between attacksMovement speedSpecial
Wild Zombie1540.550.8 s0.8None
Door Zombie301011 s0.8Door blocks hits
Bucket Zombie3560.550.8 s0.8None
Bloated Zombie4870.60.8 s0.8Bursts for 10 on death
Spitter Zombie3274.51.5 s0.8Spits at range
Barrel Zombie100100.651 s0.8None

每场战斗的敌人

战斗的波次会同时沿一至三条路线来袭。每条路线按时间派出成组的敌人,中间有间歇,同一时间最多容纳15至100个敌人(视战斗而定);其余敌人等待进入。最长的路线走完后波次即结束,届时仍在等待的敌人不会出现。

每场战斗的波次派出哪些敌人以及持续多久。

每场战斗的波次派出哪些敌人以及持续多久。
BattleEnemies sentEnemy typesWaves run for
Break Through to the Port9393 Wild3 min 50 s
Eastern Districts: Active Scouting133133 Wild3 min 40 s
Eastern Districts Purge247214 Wild, 33 Bucket4 min 20 s
Market Square Purge190176 Wild, 14 Door3 min 35 s
Central Districts Purge: Part I270180 Wild, 74 Bucket, 16 Door5 min 25 s
Central Districts Purge: Part II224136 Wild, 48 Bloated, 40 Bucket5 min 30 s
Closing the Western Floodgate332156 Wild, 117 Bucket, 32 Door, 27 Bloated6 min 45 s
Closing the Eastern Floodgate: Part I255126 Bucket, 91 Wild, 16 Spitter, 14 Bloated, 8 Barrel6 min 15 s
Closing the Eastern Floodgate: Part II20995 Bucket, 71 Wild, 16 Bloated, 15 Barrel, 12 Spitter4 min 15 s
Battle at the Lake236102 Bucket, 85 Wild, 49 Bloated6 min 15 s
Operation POTATO: Part I18387 Wild, 40 Bucket, 31 Bloated, 25 Barrel6 min 20 s
Operation POTATO: Part II159104 Bucket, 36 Bloated, 19 Barrel4 min
Break Through to the Bathhouse Basement364175 Bucket, 125 Wild, 24 Barrel, 24 Bloated, 16 Door7 min 20 s
Final Battle696443 Wild, 107 Bucket, 48 Bloated, 39 Door, 38 Spitter, 21 Barrel6 min 55 s
Sewer Brawl I6464 Wild1 min 55 s
Sewer Brawl II222190 Wild, 32 Bucket4 min 45 s
Sewerena (The Sewer Arena), round 1256193 Wild, 63 Bucket3 min 45 s
Sewerena (The Sewer Arena), round 2268156 Wild, 112 Bucket4 min 15 s
Sewerena (The Sewer Arena), round 3516316 Wild, 196 Bucket, 4 Door7 min
Sewerena (The Sewer Arena), round 4426255 Wild, 127 Bucket, 44 Bloated5 min 30 s
Sewerena (The Sewer Arena), round 5524320 Wild, 166 Bucket, 28 Bloated, 10 Barrel6 min 10 s
Sewerena (The Sewer Arena), round 6628347 Wild, 215 Bucket, 34 Spitter, 17 Barrel, 15 Bloated6 min 25 s
Sewerena (The Sewer Arena), round 7437205 Bucket, 101 Wild, 70 Bloated, 61 Barrel5 min 40 s

守墓人一方

守墓人有100点生命值。只有工具腰带中有剑和护甲时才能开始战斗,因此守墓人总是穿着护甲作战:穿着生锈护甲时防御为0,穿着大师护甲时最高为4。

守墓人的武器

守墓人每次命中的攻击力。敌人的防御为0,因此攻击会全额生效,除非被门板僵尸的门板挡住。增伤药水、增伤药水II和增伤药水III会在30秒内使守墓人的剑和弓攻击力分别+3、+6和+9。

守墓人每次命中的攻击力。敌人的防御为0,因此攻击会全额生效,除非被门板僵尸的门板挡住。增伤药水、增伤药水II和增伤药水III会在30秒内使守墓人的剑和弓攻击力分别+3、+6和+9。
WeaponAttackRaised by
Rusty Sword4+2 with Sword Master and +2 with God's fury
Bronze Sword5+2 with Sword Master and +2 with God's fury
Iron Sword7+2 with Sword Master and +2 with God's fury
Steel Sword10+2 with Sword Master and +2 with God's fury
Master Sword13+3 with Sword Master and +2 with God's fury
Simple Bow4+3 with God's fury
Reinforced Bow8+3 with God's fury
Battle Bow15+3 with God's fury
Heavy Bow22+3 with God's fury

运作方式

单次命中造成的伤害为攻击者的攻击力减去目标的防御

伤害最低为0。敌人、路障和弓箭塔的防御为0。守墓人的防御等于所穿护甲的防御,从0(生锈护甲)到4(大师护甲);僵尸斗士的防御等于其护甲的防御,拥有铁皮罐时再+1;雇佣兵的防御为1。肿胀僵尸的死亡爆裂无视防御,造成10点伤害。