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Long Ranger

/weapons/long-ranger

All weapons
长程步枪

Primary

长程步枪

专为极致精准和穿透射击而生,每一次脱靶都是对百年工艺的亵渎。 可别让人失望啊。

Last updated:

In-game
Stats
Category
Primary
Damage
50
Fire rate
1.30 s
DPS
38.5
Magazine
7
Total ammo
56
Shop price
8 credits
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

攻击速度
+5% × 16 = +80%
弹夹容量
+10% × 16 = +160%
伤害值
+5% × 8 = +40%
拔出速度
+30% × 3 = +90%
换弹速度
+7.5% × 16 = +120%

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.
Required item: Long Ranger Blueprint

Overview

How it plays

Every shot is a statement about your skill level. The Long Ranger is built for accuracy and piercing shots: one round every 1.3 seconds from a 7-round magazine, so the player who actually aims gets far more out of it than the numbers suggest. The one who doesn't: centuries of craftsmanship, dishonored.

Strategy

Find cover, breathe out, and commit to the shot. Weakspot hits are the whole point. Mindshot makes every weakspot hit explode, and Focus Shot takes 2 seconds off your spell cooldowns per weakspot hit, so both reward the same disciplined playstyle. Consumer is available here too: +25% weapon damage, but reloading wastes whatever is left in the magazine.

Strengths

  • Piercing shots can chain through multiple aligned enemies
  • Mindshot: weakspot hits cause an explosion
  • Focus Shot: every weakspot hit cuts 2 seconds off your spell cooldowns

Weaknesses

  • One shot every 1.3 seconds, so every miss hurts more than usual
  • 7 rounds in the magazine and 56 in reserve
  • No area damage of its own, so wave-clearing depends on piercing alignment
Stat radarComparison

长程步枪 versus the top three primary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazineKnuckles: Damage 10Knuckles: DPS 20.0Knuckles: Rate 0.50sKnuckles: Range -Knuckles: Magazine 1Quad Cylinder: Damage 9Quad Cylinder: DPS 64.3Quad Cylinder: Rate 0.14sQuad Cylinder: Range -Quad Cylinder: Magazine 24Minigun: Damage 7Minigun: DPS 7.0Minigun: Rate 1.00sMinigun: Range -Minigun: Magazine 300长程步枪: Damage 50长程步枪: DPS 38.5长程步枪: Rate 1.30s长程步枪: Range -长程步枪: Magazine 7
  • 长程步枪
  • Minigun
  • Quad Cylinder
  • Knuckles

Damage

长程步枪
50
Minigun
7
Quad Cylinder
9
Knuckles
10

DPS

长程步枪
38.5
Minigun
7.0
Quad Cylinder
64.3
Knuckles
20.0

Fire rate

长程步枪
1.30s
Minigun
1.00s
Quad Cylinder
0.14s
Knuckles
0.50s

Range

长程步枪
-
Minigun
-
Quad Cylinder
-
Knuckles
-

Magazine

长程步枪
7
Minigun
300
Quad Cylinder
24
Knuckles
1
Stat radar
长程步枪MinigunQuad CylinderKnuckles
Damage507910
DPS38.57.064.320.0
Rate1.30s1.00s0.14s0.50s
Range----
Magazine7300241

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