Wznieś się w górę, a następnie zanurkuj w dół, aby wysadzić obszar i rozpętać burzę nad wrogami
In-game
Stats
School
Elec
Damage type
Elec
Cooldown
100 s
Cast delay
0 s
Unlock level
35
XP multiplier
×1
XP & Leveling
XP per cast
120
First cast bonus
+200
320 total
Casts per level
9
≈ 1 000 XP/level
Casts needed to reach school unlock levels
Level 10 XP0 casts
Level 43,000 XP25 casts
Level 1211,000 XP92 casts
Level 2019,000 XP159 casts
Level 35this spell34,000 XP284 casts
Overview
How it plays
Rise up, come down, thunder everywhere. Thunderstrike is the Electric school's big finish - a two-phase move where you ascend to safety and then crash back down with an area blast and sustained lightning covering the landing zone. High cooldown, high commitment, high ceiling.
Strategy
The ascent phase is a free escape that repositions you above the fight. Use that window to survey the area, let an immediate threat pass, then dive back into the heaviest cluster for maximum blast coverage. The follow-up thunder keeps ticking after the dive, so don't immediately run out of the landing zone.
Strengths
Ascent phase doubles as an emergency escape
Large area blast on landing hits multiple enemies
Sustained thunder DoT after the dive
Weaknesses
Long cooldown limits how often you can commit to the full sequence
Dive landing point must be chosen quickly during ascent