Build
Lots A Puncha
Build focuses on self healing that power your shield to freeze elites. Makes Tin man a linchpin. didn't add prestige so ya'll can tinker. I recommend field jokers focusing on life-steal, damage buff and attack rate. movement and cooldown...
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
14 slots- VAMPIRELegendary
The weapon gains +4% lifesteal
- EAT-A-PUNCHMythic
Melee kills heal you for 2 HP
- FROST BITEFine
Melee kills on frozen enemies grant 2 shield points
- BLOODLUSTPrime
Melee kills grant a stacking +5% melee speed for 5 sec., up to +50%
Secondary
14 slots- VAMPIRELegendary
The weapon gains +4% lifesteal
- AVALANCHEPrime
+15% damage while shielded
- SLOW AND STEADYFine
Gain +25% accuracy, but -10% attack speed
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
Hero
14 slots- TIN MANMythic
Excess healing converts into shield points, up to +15 SP
- DOUBLE DOWNLegendary
Gain +30% shield points from all sources
- COLD BLOODEDMythic
Your melee attacks freeze enemies, consuming 3 shield points per enemy
- KNUCKLE DOWNNormal
+10% melee damage
Upgrades & Prestige
Primary
Knuckles
Upgrade slots: 20 / 20
Damage
- 8 / 8+40%
Attack Speed
- 8 / 8+40%
Range
- 4 / 10+16%
Draw Speed
- 0 / 3+0%
Charging Speed
- 0 / 4+0%
- Prestige level
- 0 / 15
- Extra upgrade slots
- +0
- Extra joker slots
- +0
- Upgrade gold
- 800
Secondary
Revolver
Upgrade slots: 20 / 20
Damage
- 8 / 8+40%
Attack Speed
- 0 / 16+0%
Clip Size
- 0 / 16+0%
Reload Speed
- 4 / 16+30%
Lifesteal
- 5 / 5+5%
Draw Speed
- 3 / 3+90%
- Prestige level
- 0 / 15
- Extra upgrade slots
- +0
- Extra joker slots
- +0
- Upgrade gold
- 1100
Hero
Nemo
Upgrade slots: 19 / 20
Ammo Bag
- 0 / 16+0%
Health
- 6 / 6+30
Spell Cooldown Reduction
- 1 / 6+2%
Speed
- 6 / 6+24%
Jump Height
- 6 / 6+42%
- Prestige level
- 2 / 15
- Extra upgrade slots
- +0
- Extra joker slots
- +0
- Upgrade gold
- 3200
Build profile
Build completeness
85%- Loadout100
- Spells100
- Jokers54
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (13 total)
- 4 on primary
- 5 on secondary
- 4 on hero
- Normal1
- Fine4
- Prime2
- Mythic3
- Legendary3
- Unique0
Notes
Build focuses on self healing that power your shield to freeze elites. Makes Tin man a linchpin. didn't add prestige so ya'll can tinker. I recommend field jokers focusing on life-steal, damage buff and attack rate. movement and cooldown are solid as well.
Build focuses on self healing that power your shield to freeze elites. Makes Tin man a linchpin. didn't add prestige so ya'll can tinker. I recommend field jokers focusing on life-steal, damage buff and attack rate. movement and cooldown are solid as well.
Loadout
- Hero: Nemo
- Mount: Sandy
- Primary: Knuckles
- Secondary: Revolver
- Grenade: Bottle Crate
- Spells: Bridge, Boing, Wisp
- Primary jokers: VAMPIRE, EAT-A-PUNCH, FROST BITE, BLOODLUST
- Secondary jokers: VAMPIRE, AVALANCHE, SLOW AND STEADY, RUN & GUN ×2
- Hero jokers: TIN MAN, DOUBLE DOWN, COLD BLOODED, KNUCKLE DOWN








