Weapon Stats
Effect
Div-Evo (Passive) When the weapon hits a target, there is a 30% chance to trigger Shrapnel. Defeating a target guarantees Shrapnel activation, lasting 4. When the weapon hits a Weakspot, Shrapnel target parts +1, lasting 6.
Choose a recipe to see its materials.
Required Materials
Damage Calculator
Each tier can be reached with enhancement XP from same-brand Blueprint Fragments (same-name fragments give double XP) or bought directly with Starchrom. Unlocking fuses the listed fragments or costs the listed Starchrom.
Choose a variant to see its listed materials and quantities.
Choose a variant to see its listed materials and quantities.
Keywords
Deals DMG to extra parts of the enemy. Upon hitting an enemy with a bullet, deal 60% Attack as Weapon DMG to a different random part. The element type is the same as the weapon's element. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 60% × (1 + Shrapnel DMG Factor Bonus) × (1 + Shrapnel Final DMG Bonus).
<Bullet Effect>

