New Build
By absolutecrosswoWhen the weapon hits a target, there is a 30% chance to trigger Shrapnel. Defeating a target guarantees Shrapnel activation, lasting 4. When the weapon hits a Weakspot, Shrapnel target parts +1, lasting 6.
Primary Weapon Mod
Weakspot DMG: 6% - 8.4% Crit Rate: 6% - 8.4%
MPS7 - Div-Evo (29 DMG at 1★)
DMG: 29
Fire Rate: 850
Reload: 32
Magazine: 35
Accuracy: 45
Stability: 45
Build and Vehicle Damage
- Melee Stun DMG Multiplier +130.0%
- Weakspot Stun DMG Multiplier +160.0%
- Stun DMG Multiplier +100.0%
- DMG to Vehicles +1
Equipment Stats
- Durability: 100
- Weight: 1.5
- Required Level: 1
- Quality: 3
Weapon Feature: Div-Evo
When the weapon hits a target, there is a 30% chance to trigger Shrapnel. Defeating a target guarantees Shrapnel activation, lasting 4. When the weapon hits a Weakspot, Shrapnel target parts +1, lasting 6.
Keyword: Shrapnel
Upon hitting an enemy with a bullet, deal 60% Attack as Weapon DMG to a different random part. The element type is the same as the weapon's element. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 60% × (1 + Shrapnel DMG Factor Bonus) × (1 + Shrapnel Final DMG Bonus).
Calibration: Calibration Blueprint - Assault SMG
Weakspot DMG: 6% - 8.4% Crit Rate: 6% - 8.4%
Elemental Attributes and Damage Bonus
No Elemental attributes or DMG bonus
Critical Stats
Damage Calculations: MPS7 - Div-Evo
Hit damage from the weapon, its stars, the bullet and the blueprint's crit values.
Base Damage: 29 (29 × 1★)
Weakspot DMG: 50%
Crit Rate: 8%
Reload Speed: 32
Crit DMG: 30%
Stability: 45
- Normal Hit
- 33
- Critical Hit
- 43
- Weakspot Hit
- 50
- Critical + Weakspot
- 60
- Average DPS
- 34 (with 8% Crit Rate)