Skills
/skills
Skills
The 44 skills of Last Day on Earth: Survival, taken with the skill points a player earns per level, with the effect of their first and highest level, and the 59 perks of the laboratory terminal.
| Skill | Levels | Effect |
|---|---|---|
| Animal Friend | 1 | Animals will not be afraid of you for a while |
| Auto Mode | 1 | Allows you to gather resources and kill enemies automatically |
| Biker | 5 | You spend 4% less fuel when driving a motorcycle … You spend 20% less fuel when driving a motorcycle |
| Bruiser | 10 | Your health is increased by 2 … Your health is increased by 20 |
| Builder | 1 | You get more resources for breaking down firm walls in your Home |
| Burglar | 3 | You can pick simple locks … You can pick master locks |
| Camel | 10 | Your thirst increases 2% slower … Your thirst increases 20% slower |
| Careful | 10 | You make 1% less noise when breaking walls and furniture at other survivors’ bases … You make 10% less noise when breaking walls and furniture at other survivors’ bases |
| Copper Miner | 10 | You have a 2% chance to get extra ore when mining for copper … You have a 20% chance to get extra ore when mining for copper |
| Dog Breeder | 10 | Your chance to get a high-ranking puppy when breeding is increased by 1% … Your chance to get a high-ranking puppy when breeding is increased by 10% |
| Dog Lover | 1 | 5% higher chance to find a puppy |
| Extra Pocket | 1 | You get an extra quick access slot |
| Fisherman's Luck | 3 | You can find more rare carps and perches in ponds. … You can find more rare fish of every kind in ponds. |
| Fishing Skill | 5 | Your ability to catch fish improved by 2%. … Your ability to catch fish improved by 10%. |
| Fishing Spot | 1 | Unlocks access to special fishing locations |
| Glutton | 5 | Food restores 2% more health … Food restores 10% more health |
| Good Memory | 5 | Your temporary buffs last 6% longer … Your temporary buffs last 30% longer |
| Hacker | 1 | You can hack complex computer terminals |
| Homebody | 5 | You heal over the course of 10 min when relaxing at Home … You heal over the course of 2 min when relaxing at Home |
| Hot-Blooded | 10 | You can endure the cold more easily and freeze 2% more slowly … You can endure the cold more easily and freeze 20% more slowly |
| Impregnable | 4 | The damage you get from explosions is reduced by 5% … The damage you get from explosions is reduced by 20% |
| Iron Miner | 10 | You have a 2% chance to get extra ore when mining for iron … You have a 20% chance to get extra ore when mining for iron |
| Logger | 10 | You have a 2% chance to get an extra log when chopping down an oak tree … You have a 20% chance to get an extra log when chopping down an oak tree |
| Look Around | 1 | You can take a look around and get a view of the surrounding area |
| Lucky | 5 | You have a 2% chance to get rare loot when searching chests in locations … You have a 10% chance to get rare loot when searching chests in locations |
| Lumberjack | 10 | You have a 2% chance to get an extra log when chopping down a pine tree … You have a 20% chance to get an extra log when chopping down a pine tree |
| Lungs of Steel | 5 | You withstand toxic gases 5% better … You withstand toxic gases 25% better |
| Medic | 5 | Bandages restore 2% more health … Bandages restore 10% more health |
| Neat Freak | 5 | Toxic Spitter spit is 4% less likely to stick to you … Toxic Spitter spit is 20% less likely to stick to you |
| Nerves of Steel | 3 | You get away with being stunned 10% faster … You get away with being stunned 30% faster |
| Quick Hands | 5 | You open crates and stashes 7% faster … You open crates and stashes 35% faster |
| Quick Learner | 3 | You get 5% more experience … You get 15% more experience |
| Quick Step | 1 | You move faster in sneaking mode |
| Quiet Gunner | 5 | You make 2% less noise when killing enemies during attacks against other survivors’ bases … You make 10% less noise when killing enemies during attacks against other survivors’ bases |
| Robber | 5 | Raiders are 2% more likely to show you a base with lots of loot … Raiders are 10% more likely to show you a base with lots of loot |
| Roll | 1 | Enemies cannot damage you while you are rolling |
| Self-Healing | 1 | You can heal yourself without using food or medicine |
| Skinner | 10 | You have a 2% chance to get an extra rawhide from an animal when hunting … You have a 20% chance to get an extra rawhide from an animal when hunting |
| Sneaking | 1 | You can move without attracting attention |
| Sprint | 1 | You run much faster than usual for several seconds |
| Strict Diet | 10 | You get hungry 2% more slowly … You get hungry 20% more slowly |
| Strong Legs | 5 | You withstand surfaces that slow you down 5% better … You withstand surfaces that slow you down 25% better |
| Trader | 1 | The dealer is willing to offer you better trades |
| Walker | 5 | Your movement speed on foot on the map is increased by 3% … Your movement speed on foot on the map is increased by 15% |
| Perk | Rarity | Effect |
|---|---|---|
| Unexpected | Common | The first hit with a blunt weapon now stuns the target for 5 seconds. You have to be in stealth mode |
| Restoration | Common | Opens access to the lab's wall-mounted devices that restore your health |
| Thorns | Common | Your attacker takes retaliatory damage equivalent to your armor for every successful attack. Doesn't work on bosses |
| Predator | Common | You restore 20 health by killing an enemy |
| Friend or foe | Common | Enemies ignore you until you start attacking them or get too close to them. Doesn't work on bosses |
| Sprinter | Common | When the "Sprint" ability is active, the amount of incoming melee damage is reduced by 90% |
| Exhaustion | Common | Enemies deal 15% less damage with melee hits. Doesn't work on bosses |
| Jagged wounds | Common | Every third attack with an edged weapon causes the target to bleed for 10 seconds |
| Lights out | Common | Cuts off electricity in the sector. Doesn't work on bosses |
| Closed valve | Common | Shuts down the influx of spores and rad traps in the sector. ATTENTION: background contamination and radiation remain at the same level |
| Emergency button | Common | Disables all the traps in the lab. Doesn't work on bosses |
| Lucky find | Common | You'll find more containers with useful items and consumables |
| Agility | Common | Enemies' attacks can miss you |
| Pass | Common | Raises your security clearance level and allows you to use senior staff's rooms |
| Autonomy | Common | While in the lab, you no longer get hungry or thirsty |
| New rules | Common | Deactivates all the traps in the lab and deals damage to all nearby enemies. Doesn't work on bosses |
| Disinfection | Common | Reduces enemies' health in the sector by 15%. Doesn't work on bosses |
| Executioner | Common | Enemies with less than 15% of health take 1.5 times more damage from firearms |
| Unbreakable | Common | You can't lose more than 25% of your maximum health from a single melee hit. Doesn't work on bosses |
| Iron head | Common | Immunity to stun effects |
| All in | Very rare | Immunity to all negative effects, but your body won't be saved after dying |
| Strong immune system | Rare | Immunity to spore infection |
| Killer instinct | Common | The first hit with an edged weapon makes the target bleed for 10 seconds. You have to be in stealth mode |
| Unexpected | Rare | The first hit with a blunt weapon now stuns the target for 15 seconds. You have to be in stealth mode |
| Restoration | Rare | Grants access to wall-mounted devices of the laboratory, which restore health and remove negative effects |
| Predator | Rare | You restore 40 health by killing an enemy |
| Friend or foe | Rare | Enemies ignore you until you attack them or come too close; they may also not react to the neighbors being attacked. Doesn't work on bosses |
| Sprinter | Rare | When the "Sprint" ability is active, the amount of incoming melee damage is reduced by 90%, while the cooldown time is decreased |
| Exhaustion | Rare | Enemies deal 15% less damage with melee hits |
| Jagged wounds | Rare | Every third attack with an edged weapon causes the target to bleed heavily for 10 seconds |
| Pass | Rare | Increases your security clearance level and allows using the rooms of senior staff. The number of items in rooms has been increased. |
| Autonomy | Rare | While in the laboratory, you don't stink, feel hunger, thirst, or the need to go to the toilet |
| New rules | Rare | Deactivates all traps in the laboratory dealing big damage to the enemies nearby. Doesn't work on bosses |
| Disinfection | Rare | Reduces enemies' health in the sector by 25%. Doesn't work on bosses |
| Executioner | Rare | Enemies with less than 25% of health take 1.75 times more damage from firearms |
| Unbreakable | Rare | You can't lose more than 25% of your maximum health from a melee hit |
| Killer instinct | Rare | The first hit with an edged weapon makes the target bleed heavily for 10 seconds. You have to be in stealth mode |
| Air cleaner | Common | Zombies will no longer come out of ventilation shafts. Doesn't work on bosses |
| Heat wave | Common | Turns off the cooling system in the sector |
| Short circuit | Common | Turns off the laser sensors in the sector |
| Well fed | Common | When hunger and thirst are higher than 90, your damage dealt increases by 10% |
| Last stand | Common | When your health is below 20%, your damage dealt increases by 15% |
| Gunsmith | Common | You can use weapon active skill more often |
| Second chance | Common | When your health drops below 5%, you can partially restore it by killing an enemy |
| Plague | Common | Zombies heal effectiveness is cut in half. Doesn't work on bosses |
| Well fed | Rare | When hunger and thirst are higher than 80, your damage dealt increases by 15% |
| Last stand | Rare | When your health is below 30%, your damage dealt increases by 15% |
| Gunsmith | Rare | You can use weapon active skill more often. It can be used twice in a row every 30 seconds. |
| Second chance | Rare | When your health drops below 10%, you can restore it completely by killing an enemy |
| Plague | Rare | Zombies cannot heal anymore. Doesn't work on bosses |
| Action hero | Very rare | Your weapon doesn't miss anymore |
| Toxic avenger | Very rare | Zombies' acid loses its properties. Doesn't work on bosses |
| Explosive rounds | Very rare | |
| Confidence | Very rare | With every new sector, your damage dealt and efficiency of medical supplies will increase by 3% |
| Giant slayer | Very rare | Decreases damage taken from bosses. After taking damage from a boss, you deal increased damage for 20 seconds |
| Advanced medicine | Very rare | Once applied, medical supplies remain active for 10 seconds |
| Extra clip | Very rare | The last shot from firearms gives a chance to restore the weapon durability |
| Housekeeping | Very rare | From time to time, you have to clear up after guests, and sometimes, you need to clear the guests out. |
| Treasure | Very rare | Pest with an additional reward shows up in sectors B1 and B2. |