Skills
/skills
Skills
The 44 skills of Last Day on Earth: Survival, taken with the skill points a player earns per level, with the effect of their first and highest level, and the 59 perks of the laboratory terminal.
| Skill | Levels | Level 1 | Highest level |
|---|---|---|---|
| Animal Friend | 1 | Animals will not be afraid of you for a while | |
| Auto Mode | 1 | Allows you to gather resources and kill enemies automatically | |
| Biker | 5 | You spend 4% less fuel when driving a motorcycle | You spend 20% less fuel when driving a motorcycle |
| Bruiser | 10 | Your health is increased by 2 | Your health is increased by 20 |
| Builder | 1 | You get more resources for breaking down firm walls in your Home | |
| Burglar | 3 | You can pick simple locks | You can pick master locks |
| Camel | 10 | Your thirst increases 2% slower | Your thirst increases 20% slower |
| Careful | 10 | You make 1% less noise when breaking walls and furniture at other survivors’ bases | You make 10% less noise when breaking walls and furniture at other survivors’ bases |
| Copper Miner | 10 | You have a 2% chance to get extra ore when mining for copper | You have a 20% chance to get extra ore when mining for copper |
| Dog Breeder | 10 | Your chance to get a high-ranking puppy when breeding is increased by 1% | Your chance to get a high-ranking puppy when breeding is increased by 10% |
| Dog Lover | 1 | 5% higher chance to find a puppy | |
| Extra Pocket | 1 | You get an extra quick access slot | |
| Fisherman's Luck | 3 | You can find more rare carps and perches in ponds. | You can find more rare fish of every kind in ponds. |
| Fishing Skill | 5 | Your ability to catch fish improved by 2%. | Your ability to catch fish improved by 10%. |
| Fishing Spot | 1 | Unlocks access to special fishing locations | |
| Glutton | 5 | Food restores 2% more health | Food restores 10% more health |
| Good Memory | 5 | Your temporary buffs last 6% longer | Your temporary buffs last 30% longer |
| Hacker | 1 | You can hack complex computer terminals | |
| Homebody | 5 | You heal over the course of 10 min when relaxing at Home | You heal over the course of 2 min when relaxing at Home |
| Hot-Blooded | 10 | You can endure the cold more easily and freeze 2% more slowly | You can endure the cold more easily and freeze 20% more slowly |
Entries: 44 · Page 1 of 3
| Perk | Rarity | Effect |
|---|---|---|
| Unexpected | Common | The first hit with a blunt weapon now stuns the target for 5 seconds. You have to be in stealth mode |
| Restoration | Common | Opens access to the lab's wall-mounted devices that restore your health |
| Thorns | Common | Your attacker takes retaliatory damage equivalent to your armor for every successful attack. Doesn't work on bosses |
| Predator | Common | You restore 20 health by killing an enemy |
| Friend or foe | Common | Enemies ignore you until you start attacking them or get too close to them. Doesn't work on bosses |
| Sprinter | Common | When the "Sprint" ability is active, the amount of incoming melee damage is reduced by 90% |
| Exhaustion | Common | Enemies deal 15% less damage with melee hits. Doesn't work on bosses |
| Jagged wounds | Common | Every third attack with an edged weapon causes the target to bleed for 10 seconds |
| Lights out | Common | Cuts off electricity in the sector. Doesn't work on bosses |
| Closed valve | Common | Shuts down the influx of spores and rad traps in the sector. ATTENTION: background contamination and radiation remain at the same level |
| Emergency button | Common | Disables all the traps in the lab. Doesn't work on bosses |
| Lucky find | Common | You'll find more containers with useful items and consumables |
| Agility | Common | Enemies' attacks can miss you |
| Pass | Common | Raises your security clearance level and allows you to use senior staff's rooms |
| Autonomy | Common | While in the lab, you no longer get hungry or thirsty |
| New rules | Common | Deactivates all the traps in the lab and deals damage to all nearby enemies. Doesn't work on bosses |
| Disinfection | Common | Reduces enemies' health in the sector by 15%. Doesn't work on bosses |
| Executioner | Common | Enemies with less than 15% of health take 1.5 times more damage from firearms |
| Unbreakable | Common | You can't lose more than 25% of your maximum health from a single melee hit. Doesn't work on bosses |
| Iron head | Common | Immunity to stun effects |
Entries: 59 · Page 1 of 3