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Rescue

/spells/spell-cast-voodoo-heal

All spells
구조

Voodoo school

구조

Voodoo arcana

인형의 힘을 사용하여 가장 가까운 아군을 치유하거나 부활시킵니다

Stats
School
Voodoo
Damage type
Voodoo
Cooldown
60 s
Cast delay
0.55 s
Unlock level
4
XP multiplier
×0.75
XP & Leveling

XP per cast

54

First cast bonus

+200

254 total

Casts per level

19

≈ 1 000 XP/level

Casts needed to reach school unlock levels

Level 10 XP0 casts
Level 4this spell3,000 XP56 casts
Level 1211,000 XP204 casts
Level 2019,000 XP352 casts
Level 3534,000 XP630 casts

Overview

How it plays

Heal or revive the nearest ally. Rescue is the core co-op support spell - it locates the closest teammate automatically and either tops them up or brings them back from a downed state, whichever is needed. Simple, reliable, and sometimes the only reason a run continues.

Strategy

In co-op builds, keep Rescue available and use it the moment an ally is downed. The heal component is useful between wave phases but the revive is where it earns its slot. In solo play it's redundant - Drain covers sustain without requiring a target.

Strengths

  • Automatic target selection - no aiming required
  • Revives downed allies, which can save an entire run
  • Reliable sustained healing for co-op teams

Weaknesses

  • No value in solo play where no ally targets exist
  • Long cooldown means you can't rescue on every downed state

Community

Builds running this spell

No public builds use this yet. Be the first.

Build your own

Last updated:

Videos

Videos

  • Every New Spell Combo Added In Next Fest Demo - Far Far West

    Every Voodoo combo from the Next Fest demo - good baseline matchups.

    Bull's Guidebook시청하기 ↗
  • Every Spell Combo in Far Far West (Next Fest Demo)

    Bull's Guidebook시청하기 ↗
  • 2 Quickest Ways to Level Up Spells in Far Far West

    Bull's Guidebook시청하기 ↗

영상 제공: Bull's Guidebook. 가이드가 도움이 되었다면 구독과 좋아요 부탁드립니다.