Crea fino a due portali che teletrasportano i giocatori e duplicano i proiettili degli incantesimi
In-game
Stats
School
Elec
Damage type
Elec
Cooldown
10 s
Cast delay
0 s
Unlock level
12
XP multiplier
×1.5
XP & Leveling
XP per cast
18
First cast bonus
+200
218 total
Casts per level
56
≈ 1 000 XP/level
Casts needed to reach school unlock levels
Level 10 XP0 casts
Level 43,000 XP167 casts
Level 12this spell11,000 XP612 casts
Level 2019,000 XP1,056 casts
Level 3534,000 XP1,889 casts
Overview
How it plays
Two portals, ten second cooldown. Portal is the strangest Electric spell and possibly the most versatile. Spell projectiles that pass through a portal get duplicated, which means positioning your portals correctly turns one well-aimed cast into two. Players can also use them to teleport.
Strategy
Place one portal near a Fireball or Strikes trajectory to duplicate the projectile mid-flight. The ten-second cooldown, the shortest in the Electric school, means you can keep portals up almost constantly once you have the rhythm. In co-op, shared portals let teammates double their spell output through the same placement.
Strengths
Duplicates spell projectiles passing through for double casts
Ten second cooldown, the shortest in the Electric school
Player teleportation adds repositioning value
Weaknesses
Value depends entirely on correct placement relative to other spells
Requires coordination with teammates to use optimally in co-op