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Revolvers doubles
● Secondary
Revolvers doubles
Cadence folle, précision zéro. Heureusement, leur rechargement transforme ces deux babioles en feux d'artifice du 14 juillet.

Damage

11

DPS

73.3

Fire rate

0.15 s

Magazine

12

Total ammo

96

Range

163.84 m

More stats

Reference

Unlock level

13

Blueprint cost

8 blueprints

XP multiplier

×1.2

Reload time

2.2 s

Pellets

1
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Précision
+5% × 5 = +25%
Stock de munitions
+5% × 16 = +80%
Vitesse d'attaque
+5% × 16 = +80%
Dégâts
+5% × 8 = +40%
Vitesse de dégainage
+30% × 3 = +90%
Vol de vie
+1% × 5 = +5%
Vitesse de rechargement
+7.5% × 16 = +120%

Builds

Build planner

In-game preview

How it plays

Playbook
High fire rate, bad accuracy, miraculous reload. Reloading the Dual Revolvers sends both guns soaring into explosive usefulness, which means the 'problem' of leftover ammo is actually the whole point. A jump from meh to mayhem, and the game is very aware of that.

Strategy

Close in, dump both cylinders (12 rounds, one every 0.15 seconds), and reload while the explosions do their thing. Eco Trick at Lv40 means reloading no longer wastes ammo, which makes throwing early much more forgiving. Ammo Bag upgrades are available here, and with 96 rounds in reserve you will want them.

Strengths

  • The reload itself is the crowd control
  • 12-round magazine emptied in under two seconds
  • Eco Trick: reloading no longer wastes ammo

Weaknesses

  • Accuracy is genuinely bad. Anything beyond close range is luck
  • 96 rounds in reserve go fast at this fire rate

How to unlock

Collect Blueprints, then unlock it
  1. Blueprints drop during missions. Bosses and loot Coyotes drop them, and surviving the storm at an Anvil forges one.
  2. Blueprints are one shared currency, not a per-weapon count. Every Blueprint you pick up counts toward any weapon.
  3. Spend them on this weapon between runs. Unlocking it with Blueprints buys it outright, with no Gold cost on top.
ComparisonTop weapons by DPS

Revolvers doubles against the top weapons by DPS. Every spoke is scaled to the best value in the arsenal; a faster rate or reload fills more of it.

DamageDPSRateMagazineReloadRevolvers doubles: Damage 11Revolvers doubles: DPS 73.3Revolvers doubles: Rate 0.15sRevolvers doubles: Magazine 12Revolvers doubles: Reload 2.20s

Damage

Revolvers doubles
11

DPS

Revolvers doubles
73.3

Fire rate (s per shot)

Revolvers doubles
0.15s

Magazine

Revolvers doubles
12

Reload time

Revolvers doubles
2.20s
Comparison
Revolvers doubles
Damage11
DPS73.3
Rate0.15s
Magazine12
Reload2.20s

Last updated:

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