Cooldown
Cast delay
Unlock
XP multiplier
Element
School
Explosion
Explosion damage
Explosion radius
Same school
Builds
- One Man Army(Latest update: Version 0.2.0.4) This build focuses on the spells and their synergies as well as your jokers. It shines the most whether solo or co-op not only due to its ability to clear hordes easily, but also with its ability to keep yourself healthy. I have tried and tested this build in both Nightmare and Very Hard difficulties with my personal record of 2,812 kills, 84,000+ damage, and 70,000+ EXP (shotgun and revolvers combined) on Nightmare difficulty so far. It is really up to you on how you will use the spells but! I recommend you use Wisp first, shoot it (using the revolvers) to make it blue, activate acid rain on where most enemies are, and use Blizzard last. Watch the spells take out enemies before you can even say "Yeehaw". (Feel free to swap out Helping Hand joker with any).+23
- Basically immortal tankTanks every nightmare threat, clear every storm and sit in a chair for bossfight+19
- Life Steal (FROSTBURN Update)Gunshot for everything, dual revolvers for making ammo and healing, mino for reload, rain and blizzard are your "oh crap" button.+11
- the spellslingerA loadout built around a Long Ranger primary, Bow sidearm, Ice / Fire / Acid spells, 14 jokers.+8
- Cold Blooded Life-stealer HealerLasso, with its very fast attack speed, constantly heals you from kills and just by hitting stuff, keeping you healthy and shielded. While shielded, you deal more damage and freeze high-priority targets like Litches and Deadeyes, which is genuinely good for crowd control. Sky Lash allows you to have extra speed when fully charged and forward momentum when using the charged attack towards groups of enemies or to deal against ghost spawners (Bomber spawners specifically due to Lasso's already great reach). Banjo allows you to have stored-up healing power in emergency cases; paired with Lullabard and attack speed bonus from 3 sources, you'll be able to ramp up chord charges very quickly. You wouldn't be a dedicated healer without Blizzard and Ritual in your spell arsenal.+5
- Jack of All Trades (Solo/Coop Nightmare)A balanced kit to handle any problem: movement speed, AoE, single-target dmg, sustain and survivability.+5
How it plays
Strategy
Strengths
- Follows you instead of sitting where it was cast
- Damages every enemy around you for the full duration
- Shields allies continuously while the storm is up
Weaknesses
- 120 second cooldown, the longest in the Frost school
- It follows you, so it goes where you go rather than where you aimed
- Level 35 unlock, the last Frost spell you get
XP & Leveling
XP per cast
144
First cast bonus
+200
344 total
Casts per level
7
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 21 casts |
| Level 12 | 11,000 XP | 77 casts |
| Level 20 | 19,000 XP | 132 casts |
| Level 35 | 34,000 XP | 237 casts |
Video playbook
Every school
Every Spell Combo in Far Far West
Cross-school combo overview - quick reference for what stacks with what.
Bull's Guidebook · 25 févr. 2026Regarder ↗Fastest Spell XP routes
Two fastest spell-XP routes - useful no matter which school you're maining.
Bull's Guidebook · 30 avr. 2026Regarder ↗
Vidéos de Bull's Guidebook. Si un guide vous a sauvé une run, abonnez-vous et laissez un like.
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