Ordonnez à votre poupée de drainer la vie d'un ennemi
In-game
Stats
School
Voodoo
Damage type
Voodoo
Cooldown
25 s
Cast delay
0.55 s
Unlock level
1
XP multiplier
×1.3
XP & Leveling
XP per cast
39
First cast bonus
+200
239 total
Casts per level
26
≈ 1 000 XP/level
Casts needed to reach school unlock levels
Level 1this spell0 XP0 casts
Level 43,000 XP77 casts
Level 1211,000 XP283 casts
Level 2019,000 XP488 casts
Level 3534,000 XP872 casts
Overview
How it plays
Drain an enemy's health to heal yourself. Drain is the Voodoo school's sustain tool and the most self-sufficient spell in the game. The exchange is straightforward, the 25 second cooldown is the shortest in the school, and it keeps you alive through encounters that would otherwise require a utility item or a teammate.
Strategy
Use it proactively during sustained fights rather than as a panic button. Against enemies that need to be in melee range anyway, Drain can cover the incoming damage before it stacks. Mark Ace from the Revolver makes the target take +15% damage, which helps whatever you fire after the drain.
Strengths
Direct health exchange makes it reliable sustain in any situation
Short cooldown for a healing spell
Works solo - no allies or positioning required
Weaknesses
Requires an enemy target - useless between fights
The heal is modest late-game without healing upgrades