Build
Low Cooldown Lightning
stack 92% of Cooldown Reduction to have a total of 66% Cooldown reduction (due to multiplicative stats) and Sniper with -1s Cooldown on kill to spam abilitys
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
15 slots- FOCUS SHOTUnique
Every weakspot hit reduces the cooldown of your spells by 2 sec.
- MINDSHOTUnique
Weakspot hits cause an explosion
- HEADBANGMythic
+30% weakspot damage
Secondary
19 slots- ULTRA DRAWUnique
Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time
- OVERDRAWUnique
Charge for 2 sec. to fire 3 arrows in a cone. Attack speed reduces charge time
- SHROOM GRAVEFine
+10% chance for a shroom to spawn when an enemy dies
- SHROOM GRAVEFine
+10% chance for a shroom to spawn when an enemy dies
- RAMPAGEPrime
Gain 5% reload speed on kill for 10 sec., up to 100%
Hero
16 slots- CANTRIP ONE-TRICKLegendary
Spells with base cooldowns of 35s or less gain -25% spell cooldown
- WEST WIZARDMythic
Gain -30% spell cooldown, but -30% HP
- ELEC MASTERYMythic
Gain -10% Elec spells cooldown per equipped Elec spell
- HEALTHY BOIPrime
While at full HP, gain +20% move speed, reload speed, and attack speed
Upgrades & Prestige
Primary
Long Ranger
Upgrade slots: 25 / 25
Damage
- 8 / 8+40%
Attack Speed
- 16 / 16+80%
Clip Size
- 0 / 16+0%
Reload Speed
- 1 / 16+7.5%
Draw Speed
- 0 / 3+0%
- Prestige level
- 3 / 15
- Extra upgrade slots
- +5
- Extra joker slots
- +0
- Upgrade gold
- 1000
Secondary
Bow
Upgrade slots: 9 / 25
Damage
- 4 / 8+20%
Attack Speed
- 0 / 8+0%
Ammo Bag
- 0 / 16+0%
Lifesteal
- 2 / 5+2%
Draw Speed
- 3 / 3+90%
16 saved upgrades are no longer in the current game data.
- Prestige level
- 5 / 15
- Extra upgrade slots
- +5
- Extra joker slots
- +2
- Upgrade gold
- 480
Hero
Otto
Upgrade slots: 25 / 25
Ammo Bag
- 1 / 16+5%
Health
- 6 / 6+30
Spell Cooldown Reduction
- 6 / 6+12%
Speed
- 6 / 6+24%
Jump Height
- 6 / 6+42%
- Prestige level
- 5 / 15
- Extra upgrade slots
- +5
- Extra joker slots
- +2
- Upgrade gold
- 4240
Build profile
Build completeness
90%- Loadout100
- Spells100
- Jokers50
- Cosmetics100
- Identity100
Spell schools (3/3 slots)
Joker tiers (12 total)
- 3 on primary
- 5 on secondary
- 4 on hero
- Normal0
- Fine2
- Prime2
- Mythic3
- Legendary1
- Unique4
Notes
stack 92% of Cooldown Reduction to have a total of 66% Cooldown reduction (due to multiplicative stats) and Sniper with -1s Cooldown on kill to spam abilitys (Swap seems to have Invincibility Frames) Hero: Spell Cooldown -> Health -> Speed -> Jump Height Primary: Damage -> Fire Rate -> Reload Speed (use Reload mastery early) Secondary: 1 Lifesteal -> Bend Speed -> Damage -> Draw Speed
Low Cooldowns and reset Cooldowns with Sniper kills