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Boomerang
● Secondary
Boomerang
Flies out, bullies enemies for a while, then swings back for another round. No ammo needed, perfect for an eco-friendly loadout.

Category

Secondary

Unlock level

20

Blueprint cost

8 blueprints

XP multiplier

×1.2

More stats

Reference

Unlock level

20

Blueprint cost

8 blueprints

XP multiplier

×1.2

Reloadable

No

Pellets

1
Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Damage
+5% × 8 = +40%
Draw Speed
+30% × 3 = +90%
Lifesteal
+1% × 5 = +5%
Lingering Time
+10% × 5 = +50%
Range
+15% × 5 = +75%

Builds

Build planner

In-game preview

How it plays

Playbook
It flies out, bullies enemies for a while, then swings back for another round. No ammo needed, no reload, no commitment required: the most laid-back weapon in the game, and perfect for an eco-friendly loadout.

Strategy

Throw it when your primary is reloading. Lingering Throw at Lv30 doubles how long it lingers out there, and stacks with the Lingering Time upgrade. Chonky Throw at Lv40 makes it twice as big and lets it pass through shields, which is what you want against dense groups. Throw, catch, repeat.

Strengths

  • No ammo, no reserves, no reload
  • Lingering Throw: doubles the lingering time
  • Chonky Throw: twice as big and passes through shields

Weaknesses

  • It's a backup, not a carry
  • Inconsistent against fast-moving targets

How to unlock

Collect Blueprints, then unlock it
  1. Blueprints drop during missions. Bosses and loot Coyotes drop them, and surviving the storm at an Anvil forges one.
  2. Blueprints are one shared currency, not a per-weapon count. Every Blueprint you pick up counts toward any weapon.
  3. Spend them on this weapon between runs. Unlocking it with Blueprints buys it outright, with no Gold cost on top.

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