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Build

Suppressing Fire

Co-op anchor. Minigun puts a wall of lead downrange, Bow handles single targets through cover. Heal area for the squad and Elec Strike to break boss shields. Built to hold a line, not chase kills.

byghastlyjigUpdated01/05/2026

Cosmetics

Hero
Dr. Spark-Twist
Dr. Spark-Twist
Mount
Sandy
Sandy

Weapons & Grenade

Primary
Minigun
Minigun
Secondary
Bow
Bow
Grenade
Ammo Pack
Ammo Pack

Spells

Slot Q
Voodoo
Ritual
Slot E
Elec
Thunderstrike
Slot C
Cactus
Pistolero

Jokers

Primary

9 slots
  • FRENZY SPINUnique

    While your kill counter is above 10, the minigun fires twice as fast

  • MACHINE GUNLegendary

    Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt

Secondary

7 slots
  • ULTRA DRAWUnique

    Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time

Hero

8 slots
  • HELPING HANDNormal

    You can revive your allies twice as fast

  • MAGIC FRIENDSHIPPrime

    Passively regain HP while being near allies

  • VOODOO MASTERYMythic

    Gain -10% Voodoo spells cooldown per equipped Voodoo spell

Upgrades & Prestige

Primary

Minigun

Upgrade slots: 0 / 20

No upgrades selected.

Damage
0 / 8+0%
Attack Speed
0 / 8+0%
Ammo Bag
0 / 16+0%
Accuracy
0 / 5+0%
Draw Speed
0 / 3+0%
Prestige level
0 / 15
Extra upgrade slots
+0
Extra joker slots
+0
Upgrade gold
0

Secondary

Bow

Upgrade slots: 0 / 20

No upgrades selected.

Damage
0 / 8+0%
Attack Speed
0 / 8+0%
Ammo Bag
0 / 16+0%
Lifesteal
0 / 5+0%
Draw Speed
0 / 3+0%
Prestige level
0 / 15
Extra upgrade slots
+0
Extra joker slots
+0
Upgrade gold
0

Hero

Dr. Spark-Twist

Upgrade slots: 0 / 20

No upgrades selected.

Ammo Bag
0 / 16+0%
Health
0 / 6+0
Spell Cooldown Reduction
0 / 6+0%
Speed
0 / 6+0%
Jump Height
0 / 6+0%
Prestige level
0 / 15
Extra upgrade slots
+0
Extra joker slots
+0
Upgrade gold
0

Build profile

Build completeness

85%
  • Loadout
    100
  • Spells
    100
  • Jokers
    25
  • Cosmetics
    100
  • Identity
    100

Spell schools (3/3 slots)

Voodoo×1Elec×1Cactus×1

Joker tiers (6 total)

  • 2 on primary
  • 1 on secondary
  • 3 on hero
  • Normal
    1
  • Fine
    0
  • Prime
    1
  • Mythic
    1
  • Legendary
    1
  • Unique
    2

Notes

Co-op anchor. Minigun puts a wall of lead downrange, Bow handles single targets through cover. Heal area for the squad and Elec Strike to break boss shields. Built to hold a line, not chase kills.

Hold the angle. Let them break first.