Build
Suppressing Fire
Co-op anchor. Minigun puts a wall of lead downrange, Bow handles single targets through cover. Heal area for the squad and Elec Strike to break boss shields. Built to hold a line, not chase kills.
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
9 slots- FRENZY SPINUnique
While your kill counter is above 10, the minigun fires twice as fast
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
Secondary
7 slots- ULTRA DRAWUnique
Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time
Hero
8 slots- HELPING HANDNormal
You can revive your allies twice as fast
- MAGIC FRIENDSHIPPrime
Passively regain HP while being near allies
- VOODOO MASTERYMythic
Gain -10% Voodoo spells cooldown per equipped Voodoo spell
Upgrades & Prestige
Primary
Minigun
Upgrade slots: 0 / 20
No upgrades selected.
Damage
- 0 / 8+0%
Attack Speed
- 0 / 8+0%
Ammo Bag
- 0 / 16+0%
Accuracy
- 0 / 5+0%
Draw Speed
- 0 / 3+0%
- Prestige level
- 0 / 15
- Extra upgrade slots
- +0
- Extra joker slots
- +0
- Upgrade gold
- 0
Secondary
Bow
Upgrade slots: 0 / 20
No upgrades selected.
Damage
- 0 / 8+0%
Attack Speed
- 0 / 8+0%
Ammo Bag
- 0 / 16+0%
Lifesteal
- 0 / 5+0%
Draw Speed
- 0 / 3+0%
- Prestige level
- 0 / 15
- Extra upgrade slots
- +0
- Extra joker slots
- +0
- Upgrade gold
- 0
Hero
Dr. Spark-Twist
Upgrade slots: 0 / 20
No upgrades selected.
Ammo Bag
- 0 / 16+0%
Health
- 0 / 6+0
Spell Cooldown Reduction
- 0 / 6+0%
Speed
- 0 / 6+0%
Jump Height
- 0 / 6+0%
- Prestige level
- 0 / 15
- Extra upgrade slots
- +0
- Extra joker slots
- +0
- Upgrade gold
- 0
Build profile
Build completeness
85%- Loadout100
- Spells100
- Jokers25
- Cosmetics100
- Identity100
Spell schools (3/3 slots)
Joker tiers (6 total)
- 2 on primary
- 1 on secondary
- 3 on hero
- Normal1
- Fine0
- Prime1
- Mythic1
- Legendary1
- Unique2
Notes
Co-op anchor. Minigun puts a wall of lead downrange, Bow handles single targets through cover. Heal area for the squad and Elec Strike to break boss shields. Built to hold a line, not chase kills.
Hold the angle. Let them break first.