Cooldown
Cast delay
Unlock
XP multiplier
Element
School
Explosion
Explosion damage
Explosion radius
Same school
Builds
- Whip'emThis build centers around making the whip into a high speed horde clearing monster with great survive-ability with soul siphon and eat-a-punch.+6
- Riposte SniperCharge your shield, get hit and swap to Long Ranger: 700 dmg domapine spike.+3
- Knuckleblaster+3
- Full CoopVelocidad de movimiento con Bumerang, Control de masas con Minigun y curación de equipo+3
- No Bullets, No Problem!Have you ever been up to your eyes in Cryptics, only to have no bullets in either gun? Well, this build does away with all of it! No Bullets, No Problem! (NBNP) is for those who struggle in the resource management department with the Knuckles and Boomerang! Worried about getting hurt from beating undead monsters with your fists? Toss down a Healing Area for you and the posse!+2
- Speedster Minigun+2
In-game preview
How it plays
Strategy
Strengths
- 60 impact damage plus burning ground
- Burning ground patch provides sustained area denial
- 15 second cooldown, the shortest in the Pyro school
Weaknesses
- Moving enemies can step out of the burning patch quickly
- Explosion radius is modest - doesn't cover large groups
XP & Leveling
XP per cast
27
First cast bonus
+200
227 total
Casts per level
38
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 112 casts |
| Level 12 | 11,000 XP | 408 casts |
| Level 20 | 19,000 XP | 704 casts |
| Level 35 | 34,000 XP | 1,260 casts |
Video playbook
Every school
Every Spell Combo in Far Far West
Cross-school combo overview - quick reference for what stacks with what.
Bull's Guidebook · Feb 25, 2026Watch ↗Fastest Spell XP routes
Two fastest spell-XP routes - useful no matter which school you're maining.
Bull's Guidebook · Apr 30, 2026Watch ↗
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