Swap positions with an enemy, exploding at both locations.
In-game
Stats
School
Elec
Damage type
Elec
Cooldown
25 s
Cast delay
0.2 s
Unlock level
20
XP multiplier
×1.25
XP & Leveling
XP per cast
38
First cast bonus
+200
238 total
Casts per level
27
≈ 1 000 XP/level
Casts needed to reach school unlock levels
Level 10 XP0 casts
Level 43,000 XP80 casts
Level 1211,000 XP294 casts
Level 20this spell19,000 XP507 casts
Level 3534,000 XP907 casts
Overview
How it plays
Swap positions with an enemy and blow up both spots. It sounds unhinged and it is, but it's also genuinely useful - the explosion at both locations deals damage, the repositioned enemy is now out of formation, and you're suddenly somewhere unexpected.
Strategy
Use it to pull a ranged or shielded enemy into close range while simultaneously escaping your current position. The dual explosion is a nice bonus but the real value is the forced reposition. Against bosses the teleport can break predictable attack patterns.
Strengths
Forces an enemy out of their preferred position
Dual explosion adds burst damage at both swap points
Creates chaos in enemy formations that can benefit the team
Weaknesses
You end up where the enemy was, which may not be safe
Less useful against groups where individual repositioning doesn't matter