Build
John Marauder's Build of Random Jokers He Liked
It's just random Jokers I saw and liked, but I did try to maximize damage and balance other things too.
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
14 slots- GOLD TOOTHNormal
+10% chance for enemies to drop 1 gold nugget upon death
- FREE COCKTAILNormal
When you reload an empty clip, heal for 2 HP
- LUCKY STRIKEFine
+10% chance to deal double damage per hit
- CRACKSHOTFine
+7% damage
- DESTROYERPrime
The first 25% of your clip deals +20% damage
- JOKER TRICKLegendary
Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon
Secondary
14 slots- GOLD TOOTHNormal
+10% chance for enemies to drop 1 gold nugget upon death
- EAT-A-PUNCHMythic
Melee kills heal you for 2 HP
- SNACK-A-PUNCHMythic
Melee kills grant you 1 shield points
- BARDBARIANUnique
Hold the slam attack longer to release a more powerful blow
Hero
14 slots- KNUCKLE DOWNNormal
+10% melee damage
- JOKER DEALERMythic
Gain +1 HP for each active Joker
- SECOND WINDMythic
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
- GLASS CANNONLegendary
+40% weapon and melee damage, but -25% HP
Upgrades & Prestige
Primary
Shotgun
Upgrade slots: 20 / 20
Damage
- 8 / 8+40%
Attack Speed
- 7 / 16+35%
Clip Size
- 0 / 16+0%
Reload Speed
- 0 / 16+0%
Accuracy
- 5 / 5+25%
Draw Speed
- 0 / 3+0%
- Prestige level
- 1 / 15
- Extra upgrade slots
- +0
- Extra joker slots
- +0
- Upgrade gold
- 800
Secondary
Banjo
Upgrade slots: 15 / 20
Damage
- 8 / 8+40%
Attack Speed
- 0 / 8+0%
Range
- 7 / 10+28%
Draw Speed
- 0 / 3+0%
Chord Capacity
- 0 / 5+0
- Prestige level
- 0 / 15
- Extra upgrade slots
- +0
- Extra joker slots
- +0
- Upgrade gold
- 600
Hero
Marauder
Upgrade slots: 21 / 21
Ammo Bag
- 15 / 16+75%
Health
- 6 / 6+30
Spell Cooldown Reduction
- 0 / 6+0%
Speed
- 0 / 6+0%
Jump Height
- 0 / 6+0%
- Prestige level
- 1 / 15
- Extra upgrade slots
- +1
- Extra joker slots
- +0
- Upgrade gold
- 1800
Build profile
Build completeness
86%- Loadout100
- Spells100
- Jokers58
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (14 total)
- 6 on primary
- 4 on secondary
- 4 on hero
- Normal4
- Fine2
- Prime1
- Mythic4
- Legendary2
- Unique1
Notes
It's just random Jokers I saw and liked, but I did try to maximize damage and balance other things too.
It's just random Jokers I saw and liked, but I did try to maximize damage and balance other things too.
Loadout
- Hero: Marauder
- Mount: Sandy
- Primary: Shotgun
- Secondary: Banjo
- Grenade: Bottle Crate
- Spells: Finger Guns, Rain, Blizzard
- Primary jokers: GOLD TOOTH, FREE COCKTAIL, LUCKY STRIKE, CRACKSHOT, DESTROYER, JOKER TRICK
- Secondary jokers: GOLD TOOTH, EAT-A-PUNCH, SNACK-A-PUNCH, BARDBARIAN
- Hero jokers: KNUCKLE DOWN, JOKER DEALER, SECOND WIND, GLASS CANNON












