Build
Rootin' n' Tootin' n' Zoomin' n' Shootin'
Essentially use the Boomerang + Boing and Extra Jump to move from place to place, kite enemies or escape them. Bandito, TStrike and Boomerang should help you get rid of crowds while the Leveredge would be used to kill problem enemies.
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
15 slots- EAGLE LEVERUnique
Consecutive shots without missing grant +10% damage, stacking up to +50%
- SPEEDSTERLegendary
+1% damage and attack speed per 3% bonus move speed, up to +40%
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- CLUTCHFine
+2 explosive bullets at the end of your magazine
Secondary
16 slots- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- CACTUS DAYFine
+5% chance for a Cactus Mino to spawn when an enemy dies
Hero
17 slots- GLASS CANNONLegendary
+40% weapon and melee damage, but -25% HP
- EXTRA JUMPMythic
+1 Jump
- BATTLEMAGELegendary
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
Upgrades & Prestige
Primary
Leveredge
Upgrade slots: 26 / 26
Damage
- 8 / 8+40%
Attack Speed
- 3 / 16+15%
Clip Size
- 0 / 16+0%
Reload Speed
- 12 / 16+90%
Draw Speed
- 3 / 3+90%
- Prestige level
- 5 / 15
- Extra upgrade slots
- +6
- Extra joker slots
- +2
- Upgrade gold
- 1040
Secondary
Boomerang
Upgrade slots: 16 / 24
Damage
- 3 / 8+15%
Lifesteal
- 0 / 5+0%
Draw Speed
- 3 / 3+90%
Lingering Time
- 5 / 5+50%
Range
- 5 / 5+75%
8 saved upgrades are no longer in the current game data.
- Prestige level
- 4 / 15
- Extra upgrade slots
- +4
- Extra joker slots
- +2
- Upgrade gold
- 640
Hero
Jeralt
Upgrade slots: 20 / 20
Ammo Bag
- 0 / 16+0%
Health
- 4 / 6+20
Spell Cooldown Reduction
- 4 / 6+8%
Speed
- 6 / 6+24%
Jump Height
- 6 / 6+42%
- Prestige level
- 2 / 15
- Extra upgrade slots
- +0
- Extra joker slots
- +2
- Upgrade gold
- 3400
Build profile
Build completeness
88%- Loadout100
- Spells100
- Jokers71
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (17 total)
- 5 on primary
- 8 on secondary
- 4 on hero
- Normal0
- Fine11
- Prime1
- Mythic1
- Legendary3
- Unique1
Notes
Essentially use the Boomerang + Boing and Extra Jump to move from place to place, kite enemies or escape them. Bandito, TStrike and Boomerang should help you get rid of crowds while the Leveredge would be used to kill problem enemies.
This Leveredge deals 91 damage bodyshot and 136 headshots, increasing with Eagle Lever. This means it oneshot bodyshots Marauders, Bombers, Prowlers, and Minigunners. It also oneshot headshots Barricades and Deadeyes. It will 2 shot Bulls no matter what, and can 2 shot headshot Liches, or otherwise kill them in 3 shots. The way the damage is set with Eagle Lever, bodyshot damage increases to 100 after 2 shots without missing, letting you 1 shot Deadeye on bodyshots. Battlemage is interchangeable, but I figured I'd run spell support.








