Gothic 1 Remake — Patch 1.0.1 Is Live!
1Nuevo18Cambiado32Corregido6OtroSe muestra en inglés, tal como lo publicó Alkimia Interactive. Publicación oficial en Steam

Gothic 1 Remake - Patch 1.0.1 Is Live!
Hello Gothic Community,
It has been one week since the release of Gothic 1 Remake, and we've received an incredible amount of feedback from all of you. Thank you for your support, bug reports, and suggestions - they help us improve the game and deliver the best possible experience for everyone.
Today, we're releasing Patch 1.0.1, which includes various fixes and improvements.
We've also noticed that some players found the new lockpicking system too challenging or not intuitive enough. Based on your feedback, we've introduced a new lock difficulty indicator that provides a better understanding of how difficult a lock is before attempting to pick it.
To help us continue improving the game, please use our bug-reporting form. Every report helps us identify issues faster and improve the overall experience.
Before updating, please make sure that no modifications are installed, as some mods may be incompatible with the latest version and could cause unexpected issues.
After updating, please verify that your game version is CL168781, which confirms that you are running the latest build. You can find your version number in Settings, displayed in the bottom-right corner of the screen.
Thank you for your continued support. We will keep working hard to make your journey through the Colony as smooth and enjoyable as possible.
Best regards,
Additions
- Added lockpick difficulty indicator.
Misc
- Various Localization & Text fixes.
Technical Bugfixes
- Corregido
Fixed some forge station interactions.
- Corregido
Fixed crashes with DLSS and FSR.
- Corregido
Fixed economy exploits.
- Corregido
The Main Menu / Exit Game buttons now are disabled until the save is properly saved.
- Corregido
Audio improvements for footsteps and attacks.
- Corregido
Combat: Magnet and targeting issues fixed.
- Cambiado
Improved NPC navigation.
- Corregido
Fixed crossbow disappearing and various archery issues.
- Corregido
Wall climbing improvements.
- Corregido
Various crash fixes.
- Corregido
Memory improvements.
Quest Bugfixes
- Corregido
Forged Rivalries quest is now marked as completed regardless of which outcome was chosen.
- Corregido
Swamp Camp Forge chests ownership updated.
- Corregido
Old Camp Forge items ownership updated.
- Corregido
Fix for several impacts from "Storm of Fire" spell.
- Corregido
Minecrawler Queen now correctly grants XP.
- Corregido
Lee's routine to dam conversation.
- Corregido
- Corregido
NPCs near campfires play correct animations.
- Corregido
Fixed an issue which prevents the player from starting Torrez quest.
- Corregido
Fixed an issue which blocks the player from becoming a fire mage.
- Corregido
Gomez key is not lootable until Chapter 5.
- Corregido
Theron now approaches you to finish his quest.
- Corregido
Abandoned Mine key is not lootable until Caine quest starts.
- Corregido
Various level fixes about navigation, links and spawners.
- Corregido
Fixed a bug which prevents Gorn from joining the Troll fight.
- Corregido
Fixed an issue which allows players to join the Old Camp after joining other camps.
- Corregido
Gorn now executes guards in the Free mine.
- Corregido
Fixed inactivity from blackmailers after being defeated.
- Corregido
Fixed Tarrok inactivity after Ulumulu.
- Corregido
Access to Outlaw camp is checked now.
- Corregido
Thorus permission for swamp camp members can now be obtained in different ways.
- Corregido
Syra's quest is fixed for players who have beaten Bullit before.
Balancing Changes
- Cambiado
- Cambiado
Resistance to wind spells decreased.
- Cambiado
Resistances and health increased.
- Cambiado
- Cambiado
Resistences and health are increased.
- Cambiado
Area attack distance is increased.
- Cambiado
Balancing updates for these creatures:
- Cambiado
- Cambiado
- Cambiado
- Cambiado
- Cambiado
- Cambiado
Orcdog.
- Cambiado
- Cambiado
- Cambiado
- Cambiado
Increased damage for endgame spells.
Sound
- Nuevo
Added a continuous sound effect for the healing spell.
Xardas' demon now has an effect on his voice.
Various sound effects volume balancing and adjustments.
Better and extended ducking of sound effects during conversations.
Music transitions within the old camp castle fixed.
More ambient SFX added to the world.
Sound effect for lightning strikes now works more reliably (it was sometimes played underground and got occluded).