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Palworld v1.0 - Official Release Changelog

Großes Updatev1.0111Neu205Geändert76Behoben1Entfernt30Sonstiges

Auf Englisch, so wie Pocketpair es veröffentlicht hat. Offizieller Beitrag auf Steam

Auf YouTube ansehenYouTube

Pal Tamers, the time has come.

Today, Palworld exits early access. Palworld 1.0 is here!

Sunreach, a mysterious new island floating in the sky…The World Tree, the heart of the Palworld story…Palpagos has grown, and a new adventure awaits.

Palworld 1.0 adds 72 new Pals to the world, bringing the total number of Pals up to an incredible 287!

Palworld 1.0 also adds new ways to strengthen your Pals through Awakening and Mutation, rebalanced stats and abilities for all Pals, and large-scale overhauls across many aspects of the game, including base building, multiplayer, and graphics.

The journey that began in Early Access reaches its climax, and from here, a new Palworld begins.

Sunreach

Floating above Palpagos, a new set of islands has appeared in the skies! Kept aloft by the power of Paldium, this land holds an environment unlike the surface, with a unique civilization that has taken root over long years.

Sunreach introduces a wide range of new content, including new Pals, tower bosses, and ores that can only be mined using specialized equipment.

Explore every corner of Sunreach and challenge the towers hidden above the clouds. What awaits you at the edge of the sky may be the still-unknown memories of this island…

The World Tree

Why do the factions of the Palpagos Islands keep fighting over ownership of the towers? The mystery hidden on this island is finally revealed.

The key to the story of Palworld is the World Tree, towering over Palpagos, and it is here that players will face their greatest challenge yet.

Ancient Ruins

Ancient Ruins have been added across the world. Through exploration and minigames, you can earn valuable rewards such as schematics.

Watchtowers

Watchtowers have been added in various locations. Accessing one reveals the surrounding map and lets it serve as a fast travel point, making exploration of uncharted areas easier.

New Small Islands

A total of 7 new small islands have been added, with three distinct biomes: volcano, desert, and ruins. Each island serves its own purpose, and features Pals you can only encounter there.

New Settlements

Small settlements have been added at the Bamboo Groves, the Snowy Mountains, Sakurajima, and Sunreach. Each settlement features new NPCs as well as sub-missions.

In addition, enemy bases have been added at sea, further expanding the stage for exploration and combat.

Wildlife Sanctuary Overhaul!

Wildlife Sanctuaries, previously small islands, have been reworked as protected conservation areas established by an ancient civilization to preserve the natural environment. Each of the three sanctuaries has its own special environment with unique scenery, Pals that can only be found there, rare materials, and powerful bosses all await in these renewed sanctuaries.

Inside, defense drones operate to eliminate intruders. Sneak onto the islands and avoid the searchlights, or go in loud, the choice is up to you!

Rebalanced Pal Habitats

We've reviewed the placement and spawn levels of Pals throughout the world. Pal spawns feel more natural for each region you explore, adding a new sense of fun and adventure in your search for Pals!

*For the random Pal spawn mode, to correctly reflect this rebalance, placement data from v0.7.3 and earlier is no longer carried over.

Increased Player Level Cap

The player level cap has been raised from 65 to 80. Many new technologies related to the ancient civilization have been added.

Other Adjustments & Improvements

  • Geändert

    Lifmunk Effigies has been reworked into "Pal Effigy." You can now collect effigies of various Pals to enhance the player's stats. (Lifmunk Effigies already obtained are carried over as is.)

  • Neu

    Added a new animation and effect when picking up a Pal Effigy. (The animation will be skipped when the player is mounted.)

  • Geändert

    Rebalanced treasure chests, dungeon rewards, and item drops.

  • Geändert

    Adjusted and improved dungeon layouts and lighting. Dungeon rewards were also rebalanced.

  • Geändert

    Towers that have been cleared now display a different color.

  • Geändert

    When a random dungeon is open, its entrance is now displayed more clearly.

  • Neu

    Added 15 entrances to random dungeons throughout Feybreak.

  • Geändert

    Improved the layout of some random dungeons that were easy to get lost in.

  • Geändert

    Predator Pals no longer appear at fixed locations; they now spawn at a low rate across the whole map.

  • Geändert

    Junk and salvage targets are now easier to find.

  • Geändert

    Changed the size of bounty targets to match that of regular NPCs.

  • Geändert

    Moved the Free Pal Alliance tower to Crescent Moon Shore.

  • Geändert

    Adjusted the description text for initial respawn points to suit each environment.

  • Geändert

    Renamed "Forgotten Island," "Island of Chilling Winds," and "Windswept Hills, Plateau of Beginnings."

  • Entfernt

    Removed the Great Eagle Statue from the top of the tower bosses, improving map visibility.

  • Geändert

    Adjusted the appearance of Sealed Realms. Their look now changes according to the strength of the boss inside, and two new variations have been added.

  • Geändert

    You can now earn exploration experience when clearing some dungeons and enemy bases.

  • Geändert

    Adjusted the number and positions of enemy bases on land.

  • Neu

    Added fast travel points.

  • Geändert

    Implemented an auto-run function. With one press of a button, you can keep running automatically, making long-distance travel more comfortable.

  • Geändert

    Changed the appearance of wild Red Berry plants to be easier to spot, and placed them additionally at the Sea Breeze Archipelago, Marsh Island, Eastern Wild Island, and Isle of Silence.

▼ Missions & Story

Major Rework of Main Missions and Story Flow

The story of Palworld has been significantly reworked.

Exploring Palpagos, fighting tower bosses, and the path leading to the World Tree now connect more naturally.

Sunreach, the World Tree, a colossal legendary Pal…!

The goals of adventure that were once scattered have been organized, so you can progress through the game while pursuing the island's mysteries.

New Sub-Missions, NPCs, and Journals

Story-driven, continuous sub-missions have been added. New NPCs and Journals have also been added across the world, letting you learn more about the world of Palworld through exploration.

Other Adjustments & Improvements

  • Geändert

    Some missions can now display multiple destination markers at once.

  • Geändert

    The reward NPC's mission screen now displays the correct rewards.

  • Geändert

    To maintain fairness following the reward adjustments, main mission and sub-mission progress have been reset.

Note: For tutorial and Tower Boss-related main missions, some missions will be automatically marked as completed based on your Tower Boss defeat progress.

▼ Pals!

72 New Pals Added!

47 new Pals and 25 variant Pals have been added!

Meet still-unknown Pals by exploring Sunreach, the World Tree, and various other regions.

New Mechanic: Awakening

We've added a new mechanic, Awakening, that lets you strengthen your Pals even further.

In the newly opened mystical area, the World Tree, gather Radiant Gems hidden in its depths and use them on your favorite Pals to awaken their hidden true power.

Aim for even greater heights, make your Pals the strongest!

New Mechanic: Mutation

We've added Mutation, a new mechanic where breeding has a low chance of producing a Pal stronger than the normal breeding result. Pals born from mutated eggs have higher stats and a unique passive skill.

We've also added new cakes with special effects:

  • Neu

    Mushroom Cake: Slightly increases the likelihood that newly born Pals will have higher stats.

  • Neu

    Vegetable Cake: Produces two Pal Eggs at once.

  • Neu

    Deluxe Vegetable Cake: Increases the likelihood of mutations and makes stat growth more likely.

  • Neu

    Special Cake: Increases the chance of inheriting multiple passive skills from Pal parents.

Mutations will make Pal breeding more involved and exciting for players who want to raise the ultimate Pal!

Major Rework of Partner Skills

We've added new Partner Skills and reworked the Partner Skills of over 200 Pals. Pal team compositions have never been more diverse, and now players can build Pal teams to fit any situation!

New Detection-type Skill

  • Neu

    Nox "Kuudere"

  • Neu

    Old: While fighting together, changes the player's attack type to Dark.

  • Neu

    New: When activated, detects the location of nearby Pal Effigies.

Partner-Skill Damage-Boosting Skill

  • Xenolord "Meteor Wing"

  • Old: Can be ridden as a flying mount. Greatly increases movement speed while flying.

  • Neu

    New: Can be ridden as a flying mount. While in party, damage done by Partner Skills of weapon-wielding Pals increases by 20%. (Does not stack)

Element Resistance-Boosting Skill

  • Kitsun "Wolf of the Sun"

  • Old: Can be ridden. Unaffected by the cold or heat while riding this Pal.

  • Neu

    New: Can be ridden. While in party, player and party Pals take 15% less Ice damage and are immune to Frozen. (Does not stack)

Pal-Enhancing Skill

  • Orserk "Ferocious Thunder Dragon"

  • Old: While fighting together, Water Pals drop more items when defeated.

  • Neu

    New: While in party, hitting an enemy with a bullet increases the Attack and Defense of the Pal fighting alongside you by 1% for 5 seconds. This effect stacks up to 30 times with itself. (Does not stack with other similar skills)

Shield-Enhancing Skill

  • Silvegis "Aegis Shield"

  • Old: Can be ridden. Increases the duration of the shield when using Aegis Charge while mounted.

  • Neu

    New: While in party, reduces shield regeneration delay by 30% and reduces damage taken by your shield by 65%. (Does not stack)

Work Suitability-Boosting Skill

  • Cinnamoth "Mysterious Scales"

  • Old: When activated, attacks the targeted enemy with Poison Fog.

  • Neu

    New: When activated, attacks the targeted enemy with Poison Fog. While at a base, increases the Farming Work Suitability Level for all other Base Pals by +1. (Does not stack)

Ribbuny "Happy-Go-Lucky Bunny"

  • Old: While in team, increases Attack of Neutral Pals. While at a base, increases work efficiency when working at Weapon Workbench, Weapon Assembly Line, and other related facilities.

  • Neu

    New: While in party, increases Attack of Neutral Pals by 15% (Does not stack). While at a base, increases the Handiwork Work Suitability Level for all other Base Pals by +1. (Does not stack)

Fall Damage Nullifying Skill

  • Celaray "Zephyr Glider"

  • Old: While in team, modifies the performance of the equipped glider. Increases speed while gliding for an extended time.

  • Neu

    New: While in party, modifies the performance of the equipped glider. Prevents fall damage and extends the duration of high-speed gliding.

Beyond these examples, many other effects have been added or refined.

  • For almost all Pals, we've adjusted things so that Partner Skill effects do not stack when you put multiple Pals of the same kind in your team. This widens team-building options while preventing the balance from becoming too skewed.

  • Partner Skill descriptions have been improved so the specific effect values are easier to understand.

  • Along with the effect changes, some Partner Skill names have been changed.

Furthermore, combining these Partner Skills now creates more powerful synergies than ever.

With the large number of changes to Pal skills, players can now tailor their team to fit any situation. Some examples include…

Bow & Arrow Build

  • Loomen: While in party, the player's arrows explode on contact.

  • Robinquill Terra: While in party, increases the player's bow charge speed.

→ Combining explosive arrows and faster charge speed allows you to maintain both sustained fire and high damage from long range.

Status Ailment Build

  • Renjishi: While in party, the player's attacks inflict Burn.

  • Jormuntide Ignis: While in party, nullifies lava damage and increases the player's and Pals' damage to enemies afflicted with Burn.

  • Flaracle: While in party, attacking an Ignited enemy causes additional explosion damage.

→ Using Burn as a starting point, extend damage and corner enemies with sustained firepower and bonus damage.

Element Build

  • Gloopie Primo: While in party, increases Defense of Water Pals.

  • Kelpsea: While in party, increases Attack of Water Pals.

  • Penking Lux: While in party, improves players' and Pals' Water damage to enemy weak points.

→ Strengthen Water Pals in both offense and defense, and further boost burst power when hitting enemy weak points.

Fishing Build

  • Solmora: While in party, makes it easier to fish up talented Pals.

  • Jelliette: While in party, increases items obtained from fishing.

  • Gloopie: While in party, the fishing minigame is less likely to fail.

  • Whalaska: While in party, fishing minigames start with an increased capture gauge.

→ Raise the fishing success rate and reward amounts, gathering lots of items more comfortably.

Additionally, we've made numerous adjustments to make it easier to include a wider variety of Pals in your team and allow them to play a more active role.

Balance Adjustments

  • Geändert

    The "increased drop item amount" effect previously only activated while fighting alongside the target Pal; from now on, it activates just by having the Pal in your party. This makes it easier to build teams for exploration and material gathering.

  • Geändert

    To increase the chances of obtaining seeds, Vaelet now drops seeds while ranching. This makes preparing for farming and building your base easier.

  • Geändert

    To make early-progression materials easier to gather through ranching, we added ranch suitability to some Pals and adjusted the materials obtainable through ranching. Early base operation and material gathering are now smoother.

  • Geändert

    For some Pals, such as glider-enhancing Pals and Pals that follow up on the player's attacks, crafting Pal Gear is no longer required. You can use the Partner Skill the moment you catch the Pal!

  • Geändert

    For Partner Skills that perform follow-up attacks, follow-up damage can no longer finish off a Pal. This makes it easier to avoid accidentally defeating a Pal you wanted to catch.

Adjustments to Specific Effects

  • Geändert

    The player-healing effect of Pals such as Petallia and Lyleen has been changed from a fixed-value heal to a percentage heal based on max Health. It now remains a reliable healing method even in the late game when the player's max Health increases.

  • Geändert

    Jetragon's Aerial Missile has had its power increased and cooldown shortened. You can now unleash powerful attacks with better tempo, improving the exhilaration of combat.

  • Geändert

    Rushoar's charge has been adjusted to stop on the spot when it collides with ore. Your position is now less likely to shift during mining, making it easier to handle.

  • Geändert

    Lamball's Fluffy Shield now has a wider defense range, making it easier to block attacks. It becomes an even more dependable presence for sudden defense and positioning support.

  • Geändert

    Mimog can now open all kinds of treasure chests, even when not condensed. It becomes a more dependable presence in exploration right after you recruit it.

Many other adjustments have also been made.

New Passive Skills

Many passive skills granted to Pals have been added. Powerful passives with entirely new characteristics have been introduced, bringing new possibilities to raising and selective breeding.

For example:

  • Neu

    Lightfooted: Increases jump count while riding this Pal.

  • Neu

    Reload Master: Increases the player's reload speed.

  • Neu

    Ranch Master: Ranch Work Suitability +2.

A new category, World Tree Passive Skills, has also been added. These are incredibly powerful passive skills, but they come with a cost…

For example:

  • Neu

    Twin-Edged Holy Blade: Attack +50%. In exchange, defense decreases.

  • Neu

    Dimensional Leap: Movement speed +50%. In exchange, hunger depletes more easily.

  • Neu

    Demon's Hand: Work speed +90%. In exchange, SAN value decreases more easily.

Many New Pal Motions!

Over 100 new motions in total, including…swimming, sleeping beside you, idle motions, and more, have been added to existing Pals.

Many unique animations have also been added to the 47 new Pals. Pals now have more distinct personalities and display a wider range of behaviors during your adventures and life at the base.

Major Improvements to Riding Controls

We've improved shooting, dashing, weapon switching, and charge behavior while riding, and also adjusted the camera while riding.

The sense of speed while moving is greatly improved, making riding controls more intuitive.

We've also reviewed the behavior of riding Pals when turning, etc., making movement more natural. Visual immersion is improved, and riding now feels more dynamic.

Additionally, you can now cancel a skill a Pal activates while riding with a jump + directional input, making it easier to adjust position and dodge during combat.

  • Geändert

    Adjusted Pal and player behavior when mounting and dismounting to make riding smoother.

  • Geändert

    Improved the transition from dashing into charge skills while riding.

  • Geändert

    Some Pals now adjust their posture to match the terrain, resulting in more natural-looking movement and animations.

  • Neu

    Added a dedicated motion for dashing while riding.

  • Geändert

    Adjusted the player's firearm aiming motion while riding.

  • Geändert

    Widened the range in which you can interact with items, facilities, and other objects while riding. This makes it easier to pick up items even while mounted on larger Pals.

Work Suitability Overhaul

Work Suitability Levels have been expanded to 10 levels, and the Work Suitability values of all Pals have been rebalanced. From the early game through the endgame, you'll continue to find opportunities to strengthen your base by seeking out even better work Pals.

In addition, each time a Pal ranks up, one of its Work Suitability Levels will now increase. As before, reaching the maximum rank will increase all of a Pal's Work Suitability Levels. This significantly increases the value of investing in your favorite Pals and makes training decisions for base management more meaningful.

We've also adjusted things so that Applied Technique items are easier to obtain. In addition, we added "Applied Ranching Handbook I," an item that raises the work suitability level of ranching.

Adjusted Capture Bonus Requirements

Reduced the number of captures required to complete a Capture Bonus from 12 to 5. You can now progress more smoothly to new regions and discover new Pals at a faster pace.

Adjusted Condensation

Reduced the number of Pals required to reach the maximum rank (from 116 total to 48). This reduces the burden of training and makes it easier for a wider range of Pals to excel in both combat and base operations.

Other Adjustments & Improvements

  • Geändert

    When the player remains idle for a period of time, party Pals will now also stop and face the player (They miss you!). This creates a more natural sense of partnership between Pals and their owner.

  • Geändert

    Changed the inheritance rules for active skills during breeding. Inherited active skills are now randomly selected from the three active skill slots set on the parent Pals.

  • Geändert

    Greatly reduced the cost of resetting a Pal’s Soul enhancements.

  • Geändert

    Halved egg incubation time in newly created “Normal” and “Hard” difficulty worlds.

  • Geändert

    Increased the elemental damage bonus effects of “Divine Heaven,” “Flame Emperor,” “Sea Emperor,” “Thunder Emperor,” “Spirit King,” “Ice Emperor,” “Earth Emperor,” “King of the Underworld,” and “Divine Dragon.”

  • Geändert

    Enhanced the “Legend,” “Rare,” “Burly Body,” and “Diamond Body” passive skills.

  • Geändert

    The “Nocturnal” passive skill has been renamed “Insomnia.”

  • Geändert

    Upon respawning, players can now select Fast Travel points other than their base or starting location.

  • Geändert

    Alt key inputs can now be assigned in the key configuration menu.

  • Geändert

    Adjusted the item lineup of Pal Merchants and Black Marketeers to better match each region they appear in.

  • Geändert

    Overall pricing has been adjusted based on Pal stats.

  • Geändert

    Base Pals and party Pals will no longer lose SAN when taking damage.

  • Geändert

    Reduced negative effects caused by hunger, fractures, and other status ailments.

  • Geändert

    Increased Jetragon’s maximum stamina.

  • Geändert

    Lovander is now a Dark type.

▼ Combat

Major Rework of Player Motions

Reworked overall player motions to improve responsiveness and control. Improved the feel of core actions such as movement, combat, and weapon handling.

  • Geändert

    Changed the dodge action performed while attacking or aiming to a dash. This makes it easier to close the distance while avoiding enemy attacks or adjust your position while keeping your aim. Note: When not attacking or aiming, the character will perform the traditional rolling action.

  • Geändert

    Attacks can now be performed while dashing. This allows players to transition into attacks while maintaining momentum, enabling faster-paced combat.

  • Geändert

    Reloading will now continue without being interrupted during dodge actions. Reloading can now continue while dodging, allowing players to move into their next attack more safely.

  • Geändert

    Controls now remain responsive during rolling. This makes it easier to adjust your movement direction after dodging, allowing for more intuitive control over distance and positioning.

Pal Active Skills

Rebalanced the power, behavior, cooldowns, and usability of nearly all active skills, allowing a wider range of skills to be viable and effective.

Holy Burst, which previously dealt excessive damage against large enemies, has had its hit count capped. Its power has been adjusted to 700, bringing its actual damage output close to previous levels. In addition, the power of top-tier active skills of other elements has been significantly increased to bring them in line with Holy Burst. Based on this new power structure, the overall power of other active skills has also been substantially increased.

Following a comprehensive damage rebalance, Pals in a party can now deal damage equal to or greater than the player.

Additionally, the usability of certain active skills that were previously difficult to use, such as Dragon Meteor, has been improved.

New Active Skills

Many new active skills have been added!

Not only new Pals but also many existing Pals now have new, unique active skills.

For example:

  • Neu

    Fuddler: Added an attack that burrows underground and bursts out from beneath enemies.

  • Neu

    Starryon: Added a charge attack.

  • Neu

    Broncherry Aqua: Added a Water-element tackle attack, sending the enemy flying.

Many existing Pals have new skills, allowing players to experiment with new party setups.

Improved Tower Bosses

Each Tower Boss now has a revamped tower with a unique visual design. Some Tower Bosses have also been given new motions and skills. New Tower Boss battles will require different tactics compared to previous encounters.

To improve overall game pacing, the time limit has been reduced from 10 minutes to 5 minutes, and boss stats have been adjusted accordingly.

*The unlock requirement for Hard Mode Tower Bosses has been changed to defeating the boss in the Azure Covenant Tower.

New Attack Command for Pals

By aiming at an enemy and pressing the mouse wheel or clicking the right stick, you can issue a command for your Pal to "Attack that enemy!"

Wild Pal Combat Improvements!

Pals in the wild have had new behaviors added to improve their combat capabilities.

New behaviors added include:

  • Geändert

    Dog-type Pals can now bite when attacking.

  • Geändert

    Horse-type Pals can now perform repeated charge attacks.

  • Geändert

    Fast-moving Pals may step back or reposition themselves after attacking.

Battles with wild Pals now call for more flexible tactics.

Arena Legend!

The strongest Pal Tamers stand ready to face all challengers. Overcome fierce battles and claim glory with your own hands! A new Arena rank awaits!

To improve game pacing, Arena match duration has been reduced from 5 minutes to 2 minutes, and enemy stats have been adjusted accordingly.

Other Adjustments & Improvements

  • Geändert

    Adjusted party Pals so they more easily target enemies near the player.

  • Geändert

    Adjusted party Pals to move quickly only during combat.

  • Geändert

    Reworked armor durability reduction formulas, making armor less prone to breaking.

  • Geändert

    Captured NPCs can now use their original weapons.

  • Geändert

    When afflicted with the Burn or Muddy status effects, performing a dodge roll will now shorten their duration.

  • Geändert

    Bow drawing can now be cancelled with the reload button.

  • Neu

    Added a feature allowing players to change the type of arrows used by compatible weapons, enabling the use of fire and poison arrows. As a result, dedicated fire and poison arrow weapons have been removed from the Technology tree. (Even if you possess their schematics, they can no longer be crafted.)

  • Geändert

    Adjusted the hit detection of swords, katanas, and beam swords.

  • Geändert

    Extended the charge time of some Active Skills to make them easier to dodge.

  • Geändert

    Adjusted the hit count of certain skills.

  • Behoben

    Fixed an issue where some homing skills would continuously circle targets.

  • Behoben

    Fixed an issue where active skills could be used against unreachable targets.

  • Geändert

    Some large Pals now have the “Heavyweight” passive skill and are no longer susceptible to knockback.

  • Geändert

    Improved NPC combat AI.

  • Geändert

    Pals and NPCs will now generally avoid attacking enemies whose level is far above their own.

  • Neu

    Added a warning message when the currently equipped weapon overheats.

  • Geändert

    Adjusted heat and cold resistance values for Hexolite-tier and higher armor.

  • Neu

    Added passive effects to certain armor pieces.

  • Geändert

    Flinch resistance, knockback resistance, and explosion resistance can now be obtained through cooking.

  • Geändert

    Improved melee attack controls for more intuitive handling.

  • Geändert

    When “Toggle Sprint” is enabled in the options, sprinting will now be maintained after performing a dodge.

  • Geändert

    Adjusted directional behavior when dodging during a dash.

  • Geändert

    Overhauled the crime system: as your wanted level increases, stronger pursuers will appear.

  • Geändert

    You can now clear your wanted status by avoiding detection for a certain period of time.

  • Geändert

    NPCs will no longer immediately become hostile when accidentally attacked.

  • Geändert

    Pursuit can now be disengaged.

  • Geändert

    Updated default world settings: on “Hard” difficulty, player damage taken has been adjusted; on “Normal” difficulty, players will no longer drop equipped items upon death. (These changes apply when resetting world settings or starting a new game.)

▼ New Equipment & Items

Wing Pack

A new type of glider, the Wing Pack, has been added!

The Wing Pack consumes Wing Cells to allow for highly free flight without relying on a Pal. It greatly expands your options for exploration, combat, and base movement.

Plasma Multicutter

A new gathering tool, the Plasma Multicutter, has been added!

In addition to gathering ore and wood, it can be used while riding, making resource gathering during exploration smoother and more convenient.

Many New Weapons Added & Increased Weapon Slots!

13 new weapons have been added.

  • Neu

    Mechanical Bow · A bow crafted using Soralite Ingots. Greatly improved projectile velocity and penetration allow for highly accurate long-range shots.

  • Neu

    Combat SMG · A submachine gun made using Soralite Ingots. An improved magazine and enhanced ammunition provide superior suppressive fire.

  • Neu

    Prototype Shotgun · A shotgun crafted using Soralite Ingots. Delivers overwhelming firepower at close range, while a specialized magazine improves sustained combat performance.

  • Neu

    Heavy Assault Rifle ·An assault rifle crafted using Soralite Ingots. Maintains its versatility while being upgraded to fire more powerful ammunition.

  • Neu

    Tactical Grenade Launcher · A grenade launcher crafted using Soralite Ingots. Improved projectile stability enables precise bombardment at long range.

  • Neu

    Laser Sword · A beam sword crafted using Soralite Ingots. A melee weapon that instantly cuts through targets with its high-output energy blade.

  • Neu

    Beam Scatter · A beam weapon specialized for close-quarters combat. Fires compressed energy in the form of a wide scatter beam.

  • Neu

    Drone Launcher · A launcher that deploys autonomous combat drones. Can deploy up to nine drones simultaneously, providing sustained battlefield suppression.

  • Neu

    Plasma Rifle · A rifle that releases electrical arcs from the point of impact, chaining between multiple enemies.

  • Neu

    Beam Launcher · A launcher that fires a high-density energy beam, triggering a large-area explosion. Be careful not to overheat it during sustained fire.

  • Neu

    Primitive Sword · A melee weapon intended for early-game close-quarters combat.

  • Neu

    Metal Bat · A bat that becomes available in the mid-game and beyond.

  • Neu

    Enhanced Lily's Spear · An enhanced version of Lily's beloved spear. A melee weapon intended for late-game use.

Put them to use in conquering new areas and high-difficulty content. Also, by crafting an Extra Weapon Holster, you can now equip up to 6 weapons.

New Armor

Added the Ancient Series Helm, Armor, and Shield. To coincide with the new battle content, headgear that lets you take on the appearance of various bosses has also been added as a reward.

New Accessories

Added 44 new accessories, such as the "Command Baton" that strengthens party Pals and the "Air Walker" which expands your freedom of movement. Some accessories combine multiple effects, opening up new possibilities for combat and exploration.

Disposable Implants

Added a new item, the "Disposable Implant," usable at the operating table. It is consumed on use, but can grant more powerful passive skills.

Soralite & Paloxite!

Added Soralite and Paloxite as new ores. Soralite can only be mined in Sunreach, and Paloxite only at the World Tree. These rare resources are essential for new crafting and building content.

Ancient Civilization Relics

Added the new item "Ancient Civilization Relic." Using a special device, it can be converted into items useful for crafting and enhancement. It can only be obtained in the new area, the World Tree.

Nutrient

Added "Nutrient" as a new consumable item. When used on a Pal or the player, hunger will no longer decrease for a limited time.

Other Adjustments & Improvements

  • Neu

    Added 2 new higher-tier Pal Spheres.

  • Geändert

    Training Manual can now be crafted from Ancient Pal Manuscript.

  • Geändert

    Adjusted the display and effects of food, implants, passive effects, and other related systems.

▼ Base & Building

New Building Parts

By popular demand, we’ve added new building parts that make construction even more enjoyable, such as:

  • Neu

    Faux Greenery: A wide variety of fake greenery has been added, allowing you to easily create lush, green environments at your base!

  • Neu

    Slanted Triangular Roof (Inverted): A structural piece designed to make your custom builds more beautiful and flexible.

  • Neu

    Aquatic Construction: An Aquatic Construction Kit has been added, allowing you to build bases along shorelines and at sea.

In addition, many new furniture pieces and ancient civilization-style parts have been added.

With the expanded creative possibilities of the building system, we hope you enjoy creating your own unique and expressive bases!

Variations added to existing base buildings

Furniture added

Newly added ancient-civilization base structures

Improvements to Work Pals

We've improved base Pal behavior for returning to work, hauling, and storage tasks.

Based on their Transport Work Suitability Level, Pals can now collect nearby dropped items of the same type from a wider area at once.

Convenient storage interactions with chests, medicine cabinets, guild chests, and other containers have also been improved, making base item management smoother.

Improved Crafting UI and Facilities

We've added category filters and a name search function to the Crafting UI. As the number of items increases, it is now easier to locate the desired crafting recipes. Craftable items are now prioritized in the display list.

New Utility Buildings

Added a variety of new utility structures to support crafting, including the “Ancient Material Synthesizer,” which can produce various materials such as ore, and the “High-Pressure Crude Oil Extractor,” which can extract crude oil even without an oil field.

Other Adjustments & Improvements

  • Geändert

    While within base range, players can now fast travel directly from the map. You can now travel between bases or to Great Eagle Statues without interacting with the Palbox at a base.

  • Geändert

    Greatly increased the variety of visiting merchants. Depending on the player’s base level, 18 types of specialized visiting merchants (meat, vegetables, ammo, medicine, food, and Pal materials) can now appear.

  • Geändert

    The “Repair Kit” previously required for repairing structures has been removed. Pals with Handiwork Work Suitability can now repair structures without using items.

  • Neu

    Added new base facilities: the “Clinic” and “Ancient Clinic.” Depending on the Medicine Production Work Suitability level of assigned Pals, these facilities can reduce SAN depletion and suppress illness among base Pals.

  • Neu

    Added the higher-tier "High-Quality Monitoring Stand" and "Ancient Monitoring Stand." These structures retain all the functionality of a standard Monitoring Stand while also reducing SAN depletion for base Pals.

  • Behoben

    Fixed assignments can now be set from the Monitoring Stand even for sleeping Pals.

  • Geändert

    The time required for ranch item production can now be adjusted in World Settings.

  • Neu

    Added a Work Speed multiplier setting to World Settings.

  • Geändert

    In line with the refinement of Work Suitability levels, ranch output has been increased, and the default production interval has been adjusted.

  • Geändert

    The light color of certain lighting structures can now be changed.

  • Geändert

    When shopping within a base, gold stored in base chests will now also be taken into account.

  • Geändert

    Improved certain facilities (such as the Surgery Table) so they can access items stored in base chests.

  • Geändert

    A new option has been added to chests so players can auto-deposit matching items without opening the chest.

  • Geändert

    The chest quick-storage feature now respects exclusion lists set for bulk storage.

  • Geändert

    Enemy bases will no longer spawn too close to player bases.

  • Geändert

    Storage-type structures can now be painted.

  • Geändert

    Chests can now be named.

  • Geändert

    Improved visibility of chest filter settings.

  • Geändert

    It is now always displayed when an item filter is active.

  • Geändert

    Improved the appearance of the Palbox when constructed.

  • Geändert

    When placing a Pal Disassembly Conveyor, you can now preview the position of its item output.

  • Geändert

    Facility effects can now be viewed in the building menu and Technology list.

  • Neu

    Added an alert when no Pal at the base meets the required Work Suitability for a facility.

  • Geändert

    Improved log messages for insufficient Work Suitability during fixed assignments.

  • Geändert

    Improved the error message displayed when a fixed assignment fails while summoning party Pals.

  • Geändert

    Party Pals with appropriate Work Suitability will now automatically assist with trees, rocks, and other resources damaged by the player.

  • Geändert

    Base Pals will now prioritize completing partially progressed tasks more reliably.

  • Geändert

    Adjusted the distance between base Pals and facilities during work activities.

  • Geändert

    When Base Pals are placed in hot springs, they will now remain there until their SAN has fully recovered before coming out.

  • Geändert

    Increased ore distribution in the overworld, expanding viable base location options.

  • Geändert

    Increased the amount of Pure Quartz obtainable in snowy regions.

  • Geändert

    Rebalanced harvest yield scaling based on Gathering Work Suitability level.

  • Geändert

    Higher-tier pickaxes and axes now increase the amount of resources gathered.

  • Behoben

    Fixed an issue where ranch assignments could be reset after logging in.

  • Behoben

    Fixed issues affecting lighting, textures, and visual effects for certain structures.

  • Behoben

    Fixed or reduced issues causing flickering, gaps, clipping, and shadow rendering errors when building with combined structures (walls, roofs, foundations, etc.).

  • Geändert

    With the addition of Aquatic Construction, the boundaries of the playable area along the outer edge of Palpagos Island have been adjusted.

Note: If you continue using save data from v0.7.3 or earlier, you may spawn outside the updated boundary. If this occurs, please use “Emergency Escape” from the Options menu.

▼ Raids & Base Defense

Major Rework of the Raid System

The base raid system has been significantly overhauled and reworked into a wave-based system. Enemies will now attack in successive waves, and players will receive rewards upon defeating all waves. As a result, base defense structures and the placement of Work Pals are now more important than ever. This has transformed base defense into a more engaging feature that goes beyond simply surviving attacks.

  • Geändert

    The types of enemies that raid your base now vary depending on the environment.

    • For example, the Free Pal Alliance will attack in Crescent Moon Shore, while the Eternal Pyre Faction will raid Mount Obsidian.

  • Geändert

    Defense structures will now operate without consuming ammo.

  • Neu

    Added countermeasures for situations where raiding enemies become stuck.

  • Geändert

    The level of raiding enemies now automatically scales according to the level of Work Pals assigned to the deployed base.

  • Geändert

    If a Gold Coin Assembly Line is present at the base, a dedicated raid event will now occur.

The Negotiator

A negotiator who can cancel raids will now visit your base. By paying gold coins, you can prevent an upcoming raid from occurring. You can now choose whether to stand and fight or resolve the situation with money, depending on your base’s circumstances.

▼ Multiplayer

In-Game Voice Chat

Added an in-game voice chat feature. This feature is only available when enabled in the world settings of a dedicated server. It allows for smoother coordination with allies during exploration, base management, and boss battles. (Not supported on WinGDK.)

Improved Guild Features

Improved guild functionality. Multiple roles have been added, and various permissions can now be assigned to each role. In addition, notification settings for member login/logout events and a guild marker feature have been implemented, improving overall guild management usability.

Security has also been significantly strengthened, making shared base management in multiplayer easier. Furthermore, certain structures now include a feature that restricts access to specific roles only.

Improved In-Game Chat

We have improved the in-game chat to make it easier to use. Improvements have been made to SYSTEM messages, as well as safety enhancements such as anti-impersonation measures. In addition, players can now scroll back through up to 200 lines of chat history.

Improved Server Play

We've improved the joining process for multiplayer. The usability of server password saving and restoration, as well as IP address input, has been enhanced. In addition, improvements have been made to the save process to reduce the risk of save data corruption. You can now enjoy a safer and smoother experience when playing on servers.

Discord Integration

Added the option to link your Discord account to the game (This is optional).

Linking your Discord account will make it easier to invite friends to play together! (Only supported on the Steam and Mac versions)

Other Adjustments & Improvements

  • Geändert

    The number of raid boss battles that can occur simultaneously within a guild has been limited to a maximum of 1.

  • Geändert

    Stability has been improved for dedicated servers, co-op play, and across all platforms.

  • Geändert

    Login and logout notifications for guild members have been added.

  • Geändert

    System messages now include color coding.

  • Geändert

    The server list screen has been improved for better usability.

  • Geändert

    A server address hiding mode has been added for streaming purposes.

  • Geändert

    An icon is now displayed when the connection to a server is unstable.

  • Geändert

    The multiplayer starting point has been adjusted to match single-player.

  • Geändert

    Main missions can now be progressed in PvP mode.

  • Geändert

    The name of the player who placed a structure, as well as the guild name, will now be displayed.

  • Geändert

    The default world settings for dedicated servers have been adjusted to closely match single-player Normal difficulty.

  • Geändert

    On dedicated servers, when the relevant option is enabled in world settings, the ID of the player who placed a structure will now be displayed.

▼ Balance Overhaul

Experience Gain

We've adjusted the experience table and the experience gain of Pals. Lower-level Pals will now gain experience more easily, making it much more viable to train Pals that you catch later in your playthrough.

Capture Probability

We've adjusted the calculation formula for Pal capture rates, making Pals easier to catch overall.

Gold Balance

The amount of gold coins obtainable from treasure chests has been increased by approximately 2 to 4 times. We've also adjusted the trade prices of items and Pals overall.

Crafting and Equipment

We've adjusted the material requirements for crafting recipes, weapons, armor, ammo, schematics, and saddles. These values have been rebalanced to better match game progression, making equipment upgrades and crafting more appropriate throughout the course of play.

Accessory Overhaul

The method for obtaining accessories has been changed from acquiring them as physical items to crafting them from schematics. Schematics can be obtained at a low rate from treasure chests, Ancient Ruins, large-scale oil rigs, and more. The “+1 / +2” accessory system has been removed, and the performance of existing “+0” accessories has been increased to the equivalent of “+2”.

Shops and Rewards

We've adjusted shop stock lineups, purchase prices, and selling prices. In addition, various rewards and the amount of exploration experience gained have been reviewed. These changes are intended to create a more natural progression flow between exploration, combat, crafting, and shopping.

Expedition Rewards

The danger level of expedition destinations unlocked after clearing each Tower Boss (Hard) has been changed to “Highest,” and the reward contents have been significantly rebalanced. Rewards have been adjusted so that players can obtain items appropriate for the difficulty, including the “Kinship Peach.” We've also added Sunreach and the World Tree as new expedition destinations.

Enemy/Boss Placement Adjustment

We’ve reviewed the spawn locations of enemies and bosses across the game, adjusting them to better match the intended difficulty and challenge of each area. Note: Due to changes in boss placements, defeated Bounty history will be reset in version 1.0.

High-Difficulty Content Adjustment

In line with the player level cap becoming 80, we've reviewed and adjusted the appropriate levels and difficulty of high-difficulty content, including raid bosses, Tower Boss Hard Mode, and oil rigs.

Research Laboratory

We’ve adjusted the balance of Pal Labor Research Laboratory and added new levels and effects to various research categories.

Medal Merchant

We've added new items that can be exchanged for Dog Coins. In addition, the number of Dog Coins required to exchange for each item has been reviewed and adjusted.

Technology Rebalance

We've reviewed the unlock levels of technology and added many new crafting materials.

Other Adjustments & Improvements

  • Geändert

    Pal breeding combinations have been reviewed overall. We've adjusted them to provide an acquisition experience that matches game progression.

  • Geändert

    The amount of experience gained from crafting has been adjusted for certain items.

  • Neu

    New high-difficulty fishing spots have been added to Sunreach and the World Tree. Bring Pals that can assist with fishing and take on the highest-tier fishing challenges.

  • Geändert

    With the addition of new fishing spots, the current "Expert Fishing Spot" has been renamed to "Master Fishing Spot." The name "Expert Fishing Spot" is now used for a new fishing spot, one difficulty tier higher.

  • Geändert

    Fishing spots, as well as the Pals and rewards obtainable through fishing, have been adjusted.

  • Geändert

    The chance of catching Alpha Pals from fishing ponds has been increased.

  • Geändert

    Fishing bait can now be obtained from raid rewards, treasure chests, salvage, and scrap.

  • Geändert

    Fishing bait has been added to merchants' lineups.

  • Geändert

    Crafting for Simple Bait will now be unlocked when Intermediate or Advanced Fishing Rods are unlocked through Technology.

  • Geändert

    Lucky Pals now provide Work Suitability enhancement items and large amounts of experience. In addition, Lucky Pals now start at a higher rank when captured.

  • Geändert

    In line with the overall increase in Active Skill power, Lucky Pals encountered in early-game areas will no longer possess excessively powerful Active Skills.

  • Geändert

    When "Random Pal Spawn Mode" is enabled, players will begin with all Pal saddles unlocked. Note: Applies only to newly created worlds. (This does not apply to worlds carried over from data created before v0.7.3.)

  • Geändert

    Accumulated experience in existing save data will be automatically adjusted to match the new experience table. (Player levels will not be reduced.)

  • Geändert

    Legendary blueprints dropped by bosses have been adjusted, and the number of eligible items has been increased.

  • Geändert

    The display order of Bounty Token and Saddles has been adjusted.

  • Geändert

    Stat Enhancement Fruits can now be crafted using Lotus.

  • Geändert

    The crafting yield of enticing Fishing Bait has been increased.

  • Geändert

    Players can now jump even when exceeding their carrying capacity, up to 1.25× their maximum carry weight limit. Movement speed penalties while overburdened have also been reduced.

  • Geändert

    The crafting yield of the following ammunition types has been increased:

  • Geändert

    The crafting yield of the following arrow types has been increased:

  • Geändert

    The rewards available from Oil Rig treasure chests have been improved, and additional obtainable items have been added.

  • Geändert

    Pals summoned or controlled by enemies at the Rayne Syndicate Platform Oil Rig can now be captured.

  • Geändert

    Cave Mushrooms will no longer spoil.

  • Geändert

    The selling price of certain ultra-rare items has been reduced to the minimum value to make it clear that selling them is not recommended.

  • Geändert

    V1 and V2 Armor Schematic IV are now exchanged through the Arena Merchant instead of the Medal Merchant.

  • Geändert

    The crafting materials for Pal Sphere have been adjusted. Stone and Wood are no longer required, and the item can now be crafted using 1 Paldium Fragment.

  • Geändert

    The number of Pal Metal Ingots required to craft an Ultimate Sphere has been reduced from 10 to 5.

▼ UI / UX Adjustments

Improved Search/Sort for Various UIs

A search function has been added to the Pal Box, and name filters and category sorting have been added to the crafting screen, making it easier to find specific Pals and items. These improvements make it easier to locate what you're looking for, even in the later stages of the game when you have accumulated a large number of Pals and items.

Filter options have also been added to the Paldeck, allowing players to display Pals whose capture bonuses have not yet been completed, Pals with specific elements, and more.

We've also added a new sorting option to the Pal Box, allowing Pals to be sorted by Expedition Power.

Improved Status/Effect Display

  • Geändert

    Pal status details now display bonus values provided by Souls and Awakening. In addition, HP bonuses, which were previously not viewable, can now be checked.

  • Geändert

    An icon will now be displayed alongside damage numbers to indicate when a status effect has been inflicted.

  • Geändert

    Icons indicating status ailments such as Burn and Poison will now be displayed on the HP gauge.

  • Geändert

    Improved the display of ★ ranks for ranked-up Pals and enhanced Work Suitability levels.

  • Geändert

    Partner Skill descriptions have been improved to make effect values easier to understand. For example, weight reduction effects will now display specific values, such as: "While in party, the weight of Ore is reduced by 80%."

  • Geändert

    Changes in Partner Skill effects by rank are now reflected directly in their descriptions. For example, a description that reads "While in party, the weight of Ore is reduced by 80%." will update to "While in party, the weight of Ore is reduced by 100%." when the Pal's rank is increased.

Map Improvements

  • Geändert

    Improved map controls, allowing for smoother zooming and icon selection.

  • Neu

    Added a "Guild Marker" that can be shared with guild members.

  • Neu

    Added a function to hover the cursor over a base.

  • Geändert

    A mark is now displayed on bases under raid.

  • Geändert

    Dedicated marks are now displayed on the icons of bosses and Great Eagle Statues located below cliffs or inside caves.

  • Geändert

    The Custom Marker window can now be closed by clicking outside of it.

Character Creation Additions/Adjustments

Added 8 new hairstyles, 5 new face types, and 13 new hair accessories. In addition, the player's default facial model has been visually updated and refined.

Other Adjustments & Improvements

  • Geändert

    Changed the title screen to a key visual newly created for version 1.0.

  • Geändert

    The inventory can now be opened with the I key.

  • Geändert

    The loading screen has been completely renewed and now displays Tips.

  • Neu

    New, improved UI for whenever the player gets a reward.

  • Neu

    Added support for vertical FOV settings to improve QoL when playing on ultrawide monitors.

  • Neu

    Added a conversation text skip function.

  • Geändert

    When switching weapons, a weapon list is now displayed. On controllers, this can be shown by holding the Y button.

  • Geändert

    You can now check capture bonus status on the HP gauge without readying a Sphere.

  • Neu

    Added a "Retrieve All" button to the Palbox UI to return Pals in base to Palbox.

  • Geändert

    You can now change a Pal’s Favorite setting directly from the Pal Box UI.

  • Neu

    Added Partner Skill display to the Pal Box UI.

  • Geändert

    You can now directly use food from the Feed Bag slot. This can be done by holding the “Use” button in the inventory.

  • Geändert

    Changed “Respawn” to “Emergency Escape.” Regardless of world settings, items will no longer be dropped.

  • Geändert

    Tutorial messages are now displayed according to the input device.

  • Geändert

    Improved clarity of hold input timing when activating Partner Skills.

  • Geändert

    Improved guidance for insufficient heat/cold resistance levels.

  • Neu

    Added an error message for when fast travel is not available.

  • Geändert

    Improved messaging for elemental treasure chests.

  • Geändert

    Improved messaging when fishing without bait.

  • Neu

    Added support for UI scrolling using the right stick.

  • Geändert

    Adjusted sort order for inventory and item lists.

  • Geändert

    Notifications will now be sent when Pals return from expeditions.

  • Neu

    Added an expedition exclusion setting button.

  • Geändert

    The appearance of Pal Dimensional Storage now changes when set to private.

  • Behoben

    Fixed a display issue when changing graphics preset settings.

  • Behoben

    Fixed an issue where the virtual keyboard would cover input fields on ROG Ally.

  • Behoben

    Fixed an issue where dialogs were duplicated during touch input.

  • Neu

    Added face icons for captured human characters.

  • Geändert

    In the build menu, structures requiring electricity now display an icon.

  • Geändert

    In the build menu, changed the classification of the “Summoning Altar” from “Other” to “Pal.”

  • Geändert

    When swapping a Pal’s Active Skills, learned skills are now displayed in element order.

  • Geändert

    Some items, such as “Training Manual” and “Technical Manual,” can now be used in bulk.

  • Geändert

    Renamed some items to better clarify their acquisition methods and usage.

  • Geändert

    Extended Decal Gun duration from 10 seconds to 2 minutes, and changed it so decals are no longer displayed beyond a certain distance.

  • Geändert

    When using Quick Stack to move items from your inventory to a chest, items will now be placed in an empty slot if all existing stacks of the same item are already at their maximum stack size.

▼ Graphics

Major Visual Brush-Up of the World

We've significantly adjusted the overall graphical presentation of the game.

Water materials, coastline visuals, lighting, and environmental rendering have been revised, enhancing the atmosphere of the fields and increasing immersion during exploration.

Improved Waterfront/Coastline Expression

We've adjusted water materials and brushed up the appearance of coastlines. Including new areas and sea exploration, waterfront scenery now looks more natural.

Adjusted Lighting/Environmental Expression

We've adjusted lighting and environmental presentation across various locations.

The atmosphere of different times of day and areas is now more clearly conveyed, enhancing the sense of adventure.

Other Adjustments & Improvements

  • Geändert

    Adjusted the time of day for the opening demo and the start of the game.

  • Geändert

    Adjusted the draw distance for grass and trees at High graphics settings and above.

  • Geändert

    Adjusted shadow density across the entire field.

  • Geändert

    Adjusted settings so that character shadows are now displayed in dungeons, boss areas, Sealed Realms, and other similar locations.

  • Geändert

    Adjusted post-processing effects in areas such as deserts and snowy mountains.

  • Geändert

    Adjusted the color tone of the Arena.

  • Geändert

    Improved crop growth visuals on farms.

  • Geändert

    Improved the visuals of river breaks and waterfalls.

  • Neu

    Added cherry blossom effects to the Sakurajima Tower Boss battle.

  • Geändert

    Enhanced cage visual effects.

  • Geändert

    Greatly refined the appearance of some field boss spawn areas to better match proper boss-area visuals.

  • Neu

    Added a new world setting allowing players to configure the Maximum Number of Dropped Active Items.

▼ Sound

Improved Battle Music

Increased the variety of battle music and adjusted it to better match the flow of combat.

Improved Sound Effect Logic

We’ve improved existing sound effects and their logic, including volume, playback timing, distance attenuation, looping, and overlapping behavior.

Adjustments have been made to create a more natural audio experience across various situations, such as UI operations, combat, movement, gathering, building, crafting, and base activities.

Improved Player-Action Sounds

We've adjusted sound effects related to player actions, including jumping, landing, fall damage, footsteps, dodging, melee attacks, weapon switching, equipping, and item usage.

Feedback for player actions is now clearer, improving the overall feel of gameplay. In addition, player voice lines will now play when taking fall damage.

Improved Weapon/Combat Sound Effects

We've added and adjusted weapon-related sound effects, including bows, fire arrows, poison arrows, reloading, shotguns, melee weapons, swords, katanas, beam swords, and others.

We've also fixed issues where sound effects did not play for certain weapons or skills, where incorrect sound effects were played, and where sound effects continued to play after cancellation. In addition, sound effects have been added for issuing attack commands to Pals.

Improved Pal-Action Sounds

We've adjusted sound effects related to Pal's actions, including cries, footsteps, landing sounds, swimming, and movement sounds while riding. Pals will now vocalize when you dash while riding them.

The individuality of each Pal and the sense of movement while riding are now more clearly conveyed. We've also fixed issues where identical Pal cries would overlap and become overly loud, as well as issues where movement and footstep sounds of certain Pals did not match the intended behavior.

Improved Base/Building/Crafting Sound Effects

We've added and adjusted sound effects for building interactions, including structure operation sounds, storage opening/closing sounds, item transfer sounds in chests, crafting completion sounds, repair sounds, Pal Box operation sounds, and Pal cries when assigning Work Pals.

Audio feedback for base work and management operations has been improved, making interactions clearer through sound. We've also fixed an issue where some work-related sound effects were still played even when the base Pal work sound setting was turned OFF.

Improved Gathering/Exploration Sound Effects

We've added and adjusted sound effects that occur during exploration, including mining, logging, gathering, item acquisition, and dungeon entry and exit.

We've also fixed issues where the correct sound effects did not play when attacking mineable objects, as well as issues where footstep sounds did not behave as intended depending on terrain or structures.

Improved UI/Reward/Mission Presentation Sound Effects

We've added and adjusted presentation sound effects related to progression and rewards, including Technology unlocks, Main Mission acceptance and completion, Base Upgrades, and Arena RP gains.

We've also fixed issues where sound effects did not play or multiple sound effects overlapped in certain UI operations, such as the Palpedia, Repair Bench, Palbox, Build Menu, and Inventory.

We've also adjusted frequently heard operation sounds, such as UI confirmation sounds, to be less fatiguing.

Improved NPC/Conversation Sound

We've added jingles for conversations with merchant NPCs and for when visitor events occur. We've also adjusted the playback behavior of NPC voices and work sounds.

Expanded Sound Settings

We've added ON/OFF settings for certain sound effects in the sound options. In addition, player voice and NPC voice volumes can now be adjusted separately. It's now easier to adjust specific sounds, such as base Pal work sounds, according to player preference.

Main Sound-Related Bug Fixes

  • Behoben

    Fixed issues where BGM would not stop, would overlap, or would continue playing after leaving certain areas.

  • Behoben

    Fixed issues where certain sound effects would cut off unnaturally, continue playing after cancellation, or be audible from excessive distances.

  • Geändert

    Adjusted playback behavior for various sound effects, including torches, riding Pals, and footsteps during Partner Skill activation.

▼ Optimization

  • Geändert

    Optimized dedicated server processing, improving performance even in situations with many players.

  • Geändert

    Optimized processing related to equipment and weapons, reducing in-game load.

  • Geändert

    Optimized processing related to grass, trees, and gatherable objects in the open world, improving performance during exploration.

  • Geändert

    Improved processing performance in situations with a large number of placed objects or spawn points.

  • Geändert

    Optimized certain high-load processes, reducing the likelihood of temporary stuttering.

  • Geändert

    Optimized memory-related processing, improving overall performance.

  • Geändert

    Optimized data search processing for items, work states, and other systems, improving the performance of various operations.

▼ Other Main Bug Fixes

  • Behoben

    Fixed issues causing loss of control or infinite loading during login, warping, death, and respawn.

  • Behoben

    Fixed issues where progression could become blocked in certain boss battles and Tower Boss battles.

  • Geändert

    Reduced issues where wild Pals and NPCs would get stuck on terrain, stop moving, or move in zigzag patterns.

  • Behoben

    Fixed issues where base Pals could not resume work, would clip through the ground, or would not recover from abnormal states.

  • Behoben

    Fixed cursor and focus issues when operating the Global Pal Box and various UIs using a gamepad.

  • Behoben

    Fixed issues with camera behavior, rendering, weapon switching, and Partner Skill display while riding.

  • Behoben

    Fixed issues such as loss of control during fishing, being able to open menus, and lingering effects.

  • Behoben

    Fixed numerous synchronization inconsistencies, display issues, progression blockers, and crashes in multiplayer.

  • Behoben

    Fixed crashes and memory leaks occurring on PS5, Xbox, and dedicated server environments.

  • Behoben

    Fixed numerous cases of terrain clipping, wall clipping, floating objects, buried spawners, and areas prone to getting stuck.

  • Behoben

    Fixed an issue where flying Pals would sink into certain water areas.

  • Behoben

    Fixed an issue where camera shake occurred even when camera shake was turned OFF.

  • Behoben

    Fixed an issue where the wrong types of items could be obtained in the Snowy Mountains area.

  • Behoben

    Fixed an issue where the player would sometimes not hold weapons correctly on the inventory screen.

  • Behoben

    Fixed an issue where a Pal would stop moving after hitting a spike trap in a dungeon.

  • Behoben

    Fixed an issue where other players' movements would not synchronize correctly during multiplayer.

  • Behoben

    Fixed an issue where rapidly firing the Energy Shotgun could cause the firing animation to play without actually firing a shot.

  • Behoben

    Fixed an issue where the player could slide while standing under certain conditions.

  • Behoben

    Fixed an issue where footstep sounds would not play when certain weapons were equipped.

  • Behoben

    Fixed an issue where Pals placed in certain villages and settlements would behave unnaturally.

  • Behoben

    Fixed an issue on dedicated servers where Mammorest’s Earth Impact would only register one hit per tree.

  • Behoben

    Fixed an issue that prevented fences from being replaced in Build Mode.

  • Behoben

    Fixed an issue where Base Pals would land immediately after being thrown.

  • Behoben

    Fixed an issue where mission tracking markers were not shown in the world or on the map.

  • Behoben

    Fixed an issue where cancelling text conversion in chat with the Esc key could prevent keyboard input from working.

  • Behoben

    Fixed an issue where treasure map icons and pillars would disappear after restarting the game.

  • Behoben

    Fixed an issue where Lumbering Work Suitability Pals assigned to certain trees would sometimes stop moving and fail to begin logging.

  • Geändert

    Adjusted some facilities so they no longer sink too deeply into the terrain when built.

  • Behoben

    Fixed an issue where players who joined the Raid Area during an ongoing raid could fall beneath the terrain upon contact with the raid boss.

  • Behoben

    Fixed an issue where the “Battling” status on the Summoning Altar would not disappear if the raid boss was defeated immediately after it appeared and the player quickly returned to the field.

  • Behoben

    Fixed an issue on dedicated servers where enemy Pals with fast charge attacks could teleport or move long distances and get stuck inside walls.

  • Behoben

    Fixed an issue where the game would crash upon player defeat while certain weapons, such as the Vortex Beater, were equipped.

  • Behoben

    Fixed an issue on dedicated servers where defeating Hartalis could cause a crash.

  • Behoben

    Fixed an issue where fast traveling while in the frozen state could cause loading to fail or cause a black screen.

  • Behoben

    Fixed an issue where players could spawn buried in the ground after loading save data.

  • Behoben

    Fixed an issue where enemy Pals and NPCs spawned during supply drop and meteor events would disappear immediately upon event completion.

  • Behoben

    Fixed an issue where dying immediately after loading a save would cause the Death Penalty to appear at a different place from the Death Location.

  • Behoben

    Fixed an issue where returning to the title screen while fishing caused controls to become unresponsive.

  • Behoben

    Fixed an issue where, when attacking an enemy fleeing from the player with a Partner Skill, the attacking Pal would stop moving if the attack failed to hit the enemy.

  • Behoben

    Fixed an issue on dedicated servers where mounting a Pal immediately after fast traveling could cause the player to become stuck.

  • Behoben

    Fixed an issue where dismounting could allow players to clip into the terrain.

  • Behoben

    Fixed an issue in certain areas of the Terraria Dungeon where players could enter unintended areas.

  • Behoben

    Fixed an issue on dedicated servers where the ammo count of ranged weapons was not synchronized correctly.

  • Behoben

    Fixed an issue in the Raid Area where the raid boss would target the Palbox with a warp attack if players moved beyond its attack range.

  • Behoben

    Fixed an issue on dedicated servers where, when Moon Lord was summoned, the eyes on both of its hands would remain closed, preventing it from attacking and sometimes preventing players from dealing damage.

  • Behoben

    Fixed an issue on dedicated servers where players could take heavy damage and die when logging in.

  • Behoben

    Fixed an issue on dedicated servers where the Homeward Thundercloud could not be used properly while riding a Pal.

  • Behoben

    Fixed an issue on dedicated servers where a wild Pal would target an unrelated player if its ally died from terrain damage.

  • Behoben

    Fixed an issue where Xenolord would remain in place if it died while summoning reinforcements.

  • Behoben

    Fixed an issue where the entire screen would become blurry after leaving the game idle for a certain time with DLSS enabled.

  • Behoben

    Fixed an issue where items that had already been dropped could not be automatically picked up when starting from save data.

  • Behoben

    Fixed an issue where summoned Pals would become hostile toward Pals held captive in cages at enemy bases.

  • Behoben

    Fixed an issue where merchants would become hostile if a Pal accompanying them died from terrain damage, even when the player had done nothing.

  • Behoben

    Fixed an issue where using certain weapons while getting up after being revived by Herbil Pulse would prevent movement and certain actions.

  • Behoben

    Fixed an issue where, when another player was incapacitated and Herbil Pulse was activated, the animation would revert to a face-down prone position.

  • Behoben

    Fixed an issue where Skill Fruit trees placed in dungeons were sometimes not visible from the client’s perspective.

  • Behoben

    Fixed an issue where, while wearing the Depresso Armor, confirming changes on the Antique Dresser’s character customization screen would cause the hands to clip into the body in the field.

  • Behoben

    Fixed an issue on Xbox where the game would forcibly close after extended play sessions.

  • Behoben

    Fixed an issue where eggs produced at the Breeding Farm would gradually become larger or smaller each time they were repeatedly produced and collected.

  • Behoben

    Fixed an issue on the client side in multiplayer where the Partner Skill effect “Runs faster over [terrain type]” would not activate until certain conditions were met.

  • Behoben

    Fixed an issue occurring only on dedicated servers where Neptilius’s “Sentinel of the Great Sea” would sometimes not leap high when used at sea.

  • Behoben

    Fixed an issue on dedicated servers where logging out while wanted would clear the wanted status but leave the PIDF remaining.

  • Behoben

    Fixed an issue where a base Pal with the “Mercy Hit” passive skill would defeat enemies instead of activating its effect when dealing lethal damage.

  • Behoben

    Fixed an issue where equipping the Heavy Weight Module did not reduce the throwing distance of Pal Spheres and instead caused it to increase.

  • Neu

    Added a key configuration option as a countermeasure for an issue on macOS where, when using keyboard and mouse controls, Axis Alignment Mode in Build Mode would fail and return the player to the structure selection menu.

  • Behoben

    Fixed an issue where the Logging Site and Stone Pit would not align properly when placed in Alignment Mode.

  • Behoben

    Fixed an issue where, when a client used Bastigor’s “Blizzard Crash,” it would automatically activate again after the cooldown ended.

  • Behoben

    Many, many, many minor bugs fixed...too many to list!

▼ About Mods

Using mods may cause crashes, save data corruption/loss, or other unexpected issues.

If you experience any problems, please try the following:

  • Remove mods installed from all sources.

  • Disable Steam Workshop mods from the Mod Management menu.

We recommend backing up important save data before using mods.

Please refer to the guidelines for more details.

https://guideline.palworldgame.com/palworld-mod-guideline

After more than two years in Early Access, Palworld has finally reached its official release. To all the Pal Tamers who have played so far, thank you so much. To enjoy the new experience even more, we recommend starting fresh with a new character. Of course, you can also continue your adventure with your existing save data.

On behalf of everyone here at Pocketpair, thank you for your continued support!